Message from @Scribblehatch
Discord ID: 514681287265484800
This adds to the feeling of accomplishment and skill appreciation
Select Magic then input A, A, Up, Down, it may cast something specific
multiple levels of casting? or all or nothing?
Yes multiple levels
The stronger magic is longer combinations
I'm more into the strategy than the memorization.
With fighter characters, their advanced abilities work the same
no, i mean.. the combo is 4 buttons long, you get 3 and botch the 4th. Does it still cast at 75% or just fail?
See but my game is both memorization and strategy @Scribblehatch
@Misomania it's easy to implement that either way
maybe have each button press push it further down a branching spell tree?
I also liked Mario RPG for the Super Nintendo when you had to time your basic attacks. That script also exists
In WoW when you fight its the same, if you don't do the best rotation you dont do much dmg
@Misomania possible and easy to implement
I want every character to have unique timing for all their attacks and abilities
Mario RPG's timing wasn't a whole lot of memorization though
Also
Speaking of Mario RPG
I sortof like patapon's method of that
In Final Fantasy VIII Squall had one basic timed attack. Why not make it three potential attacks with precise timing
it was based on a metronome
I cannot explain to you, any of you, how terrifying it is when you feel yourself getting into the 70s
@Scribblehatch it wasn't that precise. Kids could do it.
@Gilgamesh ever play patapon?
@Misomania no
check out videos of it, it shows something similar but with a fixed 4 beat rythym to control button input
Instead of using rhythm I wouldn't mind a circle around a character that closes the faster the input needs to be.
used the 4 psp buttons to input a song to tell your guys what to do in combat
But
That is a good idea
the game is really fun anyway
Half second, then two quarter seconds followed by a full second
they had one song type like that, the ultimate summon
That sounds ideal for a basic attack timer, for one character anyway
But I want all spells to be button combinations so you can't just select it on a menu
full beat, full beat, two half beats, skipped beat
It would be much more rewarding
Yeah
I feel it though man. That's the next level of rpg