Message from @knightlyjug
Discord ID: 514678253735116812
And one day someone may figure it all out.
But they'll never be confirmed.
Are you going for a thing where players do lore theories
If they want.
A lot of monsters will have weird names with no direct explanations.
I always liked that about Zelda.
"Pol's Voice"
MatPat time
Also in the second walk cycle the lineshading on the last frame seems too dark
Or too much
Oh these are all suuuuper incomplete.
Did anyone else have discord issues?
Non.
Host was unreachable
It just came back for me
I havent been on lately
The character design reminds me of a mix between Zelda and Kingdom Hearts @Scribblehatch
Also that monster is just a mammoth with extra tusks in a shadow mud thing
You didn't even decide what you wanted or what it's purpose is
You're doing this backwards
@FrostyCrits yeah some of my messages were unsent but I blame my phone
Guess it was a hiccup
I once came up with an RPG idea. I have the story nearly fully fleshed out. @Scribblehatch
I've been sitting on it for two years
It starts with a cliche fantasy medieval context. Very basic and cliche
It's meant to be, for what happens later
By the end it goes as far as the best games out there I'd say. The reason is because it was set up to be bland and predictable
Gets flipped on it's head a quarter of the way in, then the last half of the game is when gameplay picks up and the story gets complex.
With more freedom for the player
I worked with new RPG maker scripts that include timed attacks.
A system that, when you cast a spell, it requires you to input a combination of buttons
So instead of just selecting a spell on a menu, you really have to memorize the combination
This adds to the feeling of accomplishment and skill appreciation
Select Magic then input A, A, Up, Down, it may cast something specific
multiple levels of casting? or all or nothing?
Yes multiple levels
The stronger magic is longer combinations