Message from @MountainMan
Discord ID: 683014164397948948
<:GWcorbinTopKek:384871333705678868>
space marine that does ground assault, strong af, highly skilled at melee (sword)
has a fuckin chainsaw sword
has an assault rifle with a chainsaw bayonet because why the fuck not
has a gauntlet that has shotgun shells in the knuckles that you can fire when you punch
who needs space shuttles when you can just fuckin freefall to the planet from space
nice
The Germans have a long history with border gore.
Do you ever plan to kill a pc? I ask because we are almost at level 6 with only one character having a near death experience
planning to kill a PC is fine if it's for a specific plot reason and you give them a chance to evade death
but otherwise encounters should be challenging enough that death is a reality
No. I just make the game even more dangerous so they can make those experiences themselves. <:GWcorbinTopKek:384871333705678868> @wrath
In that case what would you throw at 4 level 5s? They basically are in the process of splitting the party to 2 different factions faction A gave them a mission to assassinate the leader of faction B 2 party members snuck off and took the mission and the other 2 buddied up with leader of Faction B next session is them starting in a Capitol tho
What I would throw? Whatever fits the story and region!
Fuck balance!
I will throw an adult red dragon at a level 4 party. if they are dumb enough to fight it thats on them.
Always reward your players for thinking outside the box
Lmao I generally try to keep it too safe then lmao
Yes. Dont do that. You'll make players who dont understand that death is very much a possibility.
Always keep in mind how many encounters they will have in a day!
If they will have multiple combats in a day; dont make them lose 80% of their HP, spellslots, and abilities in the first one.
Yeah I generally do good on the draining combat but I definitely need to start trying to kill them haha
trust me your players will always find a way!
thats the good part!
its more fun when players know there are stakes when they play
the trick is not trying to kill them
but presenting them with very real threats
exactly
in pathfinder they have "advanced templates"
which is basically a predetermined set of adjustments that you can just drop on a mob
It's basically +4 to all stats lmao
yeah lol
it makes encounters more challenging without having to think real hard
or simply ` +2 on all rolls (including damage rolls) and special ability DCs; +4 to AC and CMD; +2 hp/HD.`
simple enough for a 5e player