Message from @Nip Crippler
Discord ID: 541021902228029442
but why use that method for multiplayer games... and not having a check in place ?
Goodnight fellow lornehubbers
Kys @DuctTape
which one
@AstroTorch this system is perfectly fine for movement because the vectors are float point variables that can do decimal points.
however health/damage excetera is normally stored as integers, meaning all decimal values are chucked or rounded.
so if you added a deltatime to a damage addition (multiply by 0.016) you would get a hell of a lot of rounding loss, unless your damage values where in like the 1000s
im new y r u all called lorne
@Anal Expert Kowalski because Lorne
right
Because you are Lorne
LorneTape out
We are all Lorne
great explanation now i understand
It's that easy kid. Don't overthink it.
its a meme
thats basically it
It's not a meme.
It's Lorne
its life
It's transcendance
ok
Just go with the flow....i mean lorne
<:pepega:537028896437174292>
i have been assimilated into the gravemind
Lornemind.
Did someone summon me?
My ears are burning
naw
Hello father
lorne
@AstroTorch so what i think people are talking about here is in RE2 they volume drag a knife collider then add a damage value on every update, meaning more fps = more damage (unless throttled to a value like 60/120), and this isnt particularly easy to deltatime because the damage values may be too low for the rounding
Welcome back Father
Hello my children
hi man
welcome father
By chance do you like Shad ? @Anal Expert Kowalski
Hello father lorne
whos shad again?
sup Pops?
Shadman an artist @TBORIOT