Message from @TBORIOT
Discord ID: 541021811165626379
@sheepzealand say thanks you dont have a daf role mate
Klaus get sie Flamwehren!
Calling the people who can fix your situation faggots.
Apparently the EU will allow visa free travel for the UK even if there's a no deal Brexit
I can make the reptiles non plural if you really want
Big brain over here. lol
but why use that method for multiplayer games... and not having a check in place ?
Goodnight fellow lornehubbers
Kys @DuctTape
which one
@AstroTorch this system is perfectly fine for movement because the vectors are float point variables that can do decimal points.
however health/damage excetera is normally stored as integers, meaning all decimal values are chucked or rounded.
so if you added a deltatime to a damage addition (multiply by 0.016) you would get a hell of a lot of rounding loss, unless your damage values where in like the 1000s
im new y r u all called lorne
@Anal Expert Kowalski because Lorne
right
Because you are Lorne
LorneTape out
We are all Lorne
great explanation now i understand
It's that easy kid. Don't overthink it.
thats basically it
It's not a meme.
It's Lorne
its life
It's transcendance
This guy gets it.
ok
Just go with the flow....i mean lorne
<:pepega:537028896437174292>
i have been assimilated into the gravemind
Lornemind.
Did someone summon me?
My ears are burning
naw
Hello father
lorne
@AstroTorch so what i think people are talking about here is in RE2 they volume drag a knife collider then add a damage value on every update, meaning more fps = more damage (unless throttled to a value like 60/120), and this isnt particularly easy to deltatime because the damage values may be too low for the rounding
Welcome back Father
Hello my children
hi man