Message from @ebowden
Discord ID: 554020513328922650
@Grump The Horrible Remember when Sony execs publicly demonstrated an "amazing new feature" their games had, by one executive passing a copy to another executive?
"here's how to share games on PS4." ::passes game over:: "Thanks!"
lol
Amazing.
@Grump The Horrible I'd like to see a game console that uses ROM cartridges where the mask ROM containing graphics data is VERY close to the connector, with the position of the GPU on the board being very close to the cartridge slot.
@ebowden does upside-down land have regional specific shit for games like Europe does?
or is it the same as the US
Not sure.
@Grump The Horrible Just in case you didn't know, one of the major performance bottlenecks with gaming GPUs is the RAM.
yep Australia has PAL
same a Europe
North and South America have the same
The idea with this console design would be having the graphics components of the mask ROM pull double duty.
The hunter call of the wild has been fun
@Grump The Horrible Wolf 2 was my GOTY for 2017
What's Wolf 2?
Wolfenstein
Do you guys know of any "indie" developers of racing games? I kinda want to send someone the ideas I have and maybe get a job with that.
I've already worked in the gamedev side of things, not a rookie.
Yeah, ideas are cheap. VEEEEERRRRRRY cheap. What you need for such a job is skills.
I have worked as a tester and consultant in a PS4 game.
A rather sizeable one.
Consultant?
What did you do when you were a consultant?
Yes, I helped them make the game closer to reality by relaying rules of the real rulebooks regarding the competition.
Both about the vehicles and about the routes.
It was baffling how they did not know basic rules even non-hardcore fans of the race know.
Ok. Well, consultants are almost never creative directors or people who write the design docs, so you still need more skills.
The team was rather happy me but the game did not sell well enough so the company downsized quite a lot.
The studio was rather small even when I came in, around 40 people. They're currently at like 18 and almost nobody is working fulltime, most have sidejobs.
Well, being a consultant and tester on an unsuccessful game will be even less valuable on your resume, you definitely need other skills.
It wasn't my fault, there was a huge setback because the game changed engines rather late in development. It went from Unity to Unreal and that fucked the whole product quite a lot.
I didn't say it was your fault.
The main tool for a racing game is the vehicle-making tool, right? Imagine making a game with a broken tool because it is mostly incompatible with the freaking Unreal engine.
It also does not matter that it isn't your fault, it is still less valuable on your resume, like it or not.
Have you ever found a game so broken that a joke object or similar becomes a major almost-OP weapon? Well, that's what's happening with Trials Rising and the freaking BMX.
Is Trials Rising supposed to be about motor bikes?