Message from @ay caramba

Discord ID: 483683834253148160


2018-08-27 17:01:41 UTC  

ok how do you enjoy tobacco then?

2018-08-27 17:02:04 UTC  

*me? I vape bro*

2018-08-27 17:02:40 UTC  

wow

2018-08-27 17:02:43 UTC  

unique

2018-08-27 17:03:05 UTC  

wish i could be like you

2018-08-27 17:03:11 UTC  

Cspans been known to like the Pineapple Express

2018-08-27 17:03:24 UTC  

The hootie Mack

2018-08-27 17:03:31 UTC  

keep it up

2018-08-27 17:03:33 UTC  

see what happens

2018-08-27 17:03:42 UTC  

:((

2018-08-27 17:03:48 UTC  

*In fighting games, there are two worlds of play.*

2018-08-27 17:04:19 UTC  

There's the world where both players know and can perform all the techniques available to their character as well as what techniques are at their opponent's disposal. That's the "real" game. That's playing as intended and it's a fascinating and enriching competitive activity. Then there's Scrubland, where either or both players don't know all of that information and so their decisions rely to at least some degree on guessing. The more guessing one side uses, the more random and uninteresting responding to those guess decisions is. This is the land casual players live in, and 95% of professional game journalists.

2018-08-27 17:04:40 UTC  

So, if your goal is to play the "real" game, you have to absorb all that relevant data. The quantity of that data is a barrier before you play the real game of decision making between you and your opponent.

2018-08-27 17:04:48 UTC  

Now if you take a classic game like Super Turbo, there is a relatively small homework load. There's a manageable number of characters that themselves have only a small number of unique moves a piece. You can get a good grasp on the roster and how to defend against each character in a day. That doesn't make you good at the real game mind you, it just means you can be playing the real game very quickly after starting.

2018-08-27 17:04:52 UTC  

Then we have Tekken. King alone has more unique moves on his list than the entire Super Turbo roster combined. There's more than twice as many characters as Super Turbo, they all have a MUCH larger movelist, and perhaps most importantly, the blocking system is different in such a way that you need to be familiar with the specific attack animations of each opponent. In Super Turbo, the act of blocking is pretty universal no matter who you're facing. With a small number of instant overheads as exceptions, crouch blocking handles everything except jump ins and throws (with throws being more powerful than in tekken to adjust to the power of blocking). In Tekken, the mere act of basic defense must be adjusted for each matchup, as each character can have unique high/mid/low strings.

2018-08-27 17:04:56 UTC  

All together, the sheer quantity of necessary information required builds a HUGE barrier before you're actually playing the real game of decision making. This is where I think your comparison is wrong Aris. This barrier before you're doing the actual activity you want to be doing, the decision making game, is absolutely not universal amongst activities. You can learn to play a song on a guitar MUCH faster than you really know what you're doing in a Tekken match against a random opponent. You can absorb the totality of relevant information in most fighting games significantly faster. All of this is of course exacerbated by Tekken's misleading move lists and lack of frame data. So if any of this is what he was talking about, I think he makes a seriously great point and if possible design should do what they can to lower this barrier to entry. With a wall THIS BIG in front of playing, Tekken can never hit the mainstream success other series' get. Most players will give up LONG before they reach even a basic mid tier competency level.

2018-08-27 17:05:00 UTC  

ligma

2018-08-27 17:05:17 UTC  

One day I shall master tekken

2018-08-27 17:05:41 UTC  

this was in response to a well-known grandmaster saying tekken 7 is too hard

2018-08-27 17:06:13 UTC  

What do you mean grandmaster?

2018-08-27 17:06:52 UTC  

black belt in tekkwan do

2018-08-27 17:06:56 UTC  

in tekken players are considered grandmasters for the same reasons they would in chess

2018-08-27 17:07:48 UTC  

consider that tekken has been out since 1994 so there are people that have been playing tekken for over 20 years potentially

2018-08-27 17:11:16 UTC  

What powerful fingers they must have :))

2018-08-27 17:12:21 UTC  

I wanted to keep it a secret

2018-08-27 17:12:29 UTC  

But I'm actually the best tekken player in the world

2018-08-27 17:12:40 UTC  

well ok

2018-08-27 17:13:17 UTC  

Prove it Paul

2018-08-27 17:13:22 UTC  

Put your money where mouth is

2018-08-27 17:13:26 UTC  

ok check this out

2018-08-27 17:13:26 UTC  

Fight cspan

2018-08-27 17:13:37 UTC  

You lose, you get pit

2018-08-27 17:13:47 UTC  

https://cdn.discordapp.com/attachments/371875015018283009/483685574767542293/latest.png

2018-08-27 17:13:49 UTC  

that's me

2018-08-27 17:14:17 UTC  

That's how you know I'm the best

2018-08-27 17:15:43 UTC  

>blocks your argument

2018-08-27 17:16:25 UTC  

Man look at you pd

2018-08-27 17:16:28 UTC  

Big man on campus

2018-08-27 17:16:35 UTC  

Alright alright :))

2018-08-27 17:16:50 UTC  

>2018