Message from @Ondsinet
Discord ID: 515131323036205113
*furry rule 63
@Uglypatch yo that's good
got dame badass
delet furry
NOPE
I have some ideas though
how about make him a person
instead of a weird cat thing
looks like a wolf
@galesteppes rate that dude on a scale of 1-10
9/10 on badassery
Hell yeah
7.5
High effort versions of this meme
kill me now
majestic
Which one(s) of these are most appealing, and why? I did these sketches to get a feel for a direction I would like to go down in preparation for making some sort of cyberpunk character model
do you have a more high res image lol @Uglypatch
oh nvm
I like 3 because it looks like a robo demon version of warmachine
4 because I really like characters with kinda realistic robotic parts
10 looks like a monkey and I don't really like it
they all have ugly feet๐๐ป
what kind of character did you want to make?
not exactly sure, I'm kind of leaning on maybe a heavy assault kind of guy. I like the more bulky ones I made so far
big man
3, 7, 8 and 13 have the best silhouettes. Maybe 14 too but he feels a little too top heavy. 7 and 13 are probably my favourites, they feel the most unique. 13 is probably the best to me as it feels as though it really belongs in a world.
Remember that the most effective characters have a gradient, light values at the top/around the face and dark values around the feet to drag more attention to the face. number 3 is probably the best example for this, having his face lighter makes him catch my eye a lot.
I would avoid doing 4, 5 and 10. 4 looks like an Overwatch character, I don't know which one ( haven't played it ^^" ), five looks too much like a xenomorph and ten doesn't seem all that interesting as an idea, kinda just looks like a guy in a mask.
Hope I helped ๐
I'm back with some variants based on feedback from several sources. You guys see any changed attributes that are worth pursuing?
1 and 2's variations are definitely the strongest. For 1 I'd say that D and E are the best. You have a good balance of visual clutter and rest, personally I like E just a little more although perhaps with the head and claw-hand from D could be cool. For two I'd say that A, B and C are the better ones, the silhouette for c is very eye catching but I think it needs more around the hands to make it feel better balanced so perhaps mixing in elements from B would be good (I particularly like B's head although I'm not sure why, perhaps because it's a lighter value).
For 3; A and D have pretty interesting heads but the rest of the designs feels like it needs more work and I think for 4 the thing that was mostly dragging my attention to it was the 'ears' on the helmet although I do like the loop of tubing on B
These are really cool designs by the way, are you planning on making the final one in 3D or doing an illustration or anything like that?
After looking at 1 longer I think D's probably the better design.... I still like E more but it is a lot of metal so maybe some material breakup would improve it especially when you're doing material work and colour.
Thanks for all your in depth responses my dude, and yeah, I was planning on making a character model and an oil painting based on one or several of these.
No problem, I like giving people critiques on their work ๐
These definitely scream model, I really like them
I always like when there are more mechanical parts exposed, but they might be a pain in the ass to draw,๐
so for models I usually go to r/goddesses for ideas. came across a good one and decided to work with the picture i found. halfway through i decided to look up another reference for her and made an interesting discovery