Message from @Dasick
Discord ID: 674383178307207217
I think I remember AAAAAAAA
Most memorable part of the series
Whole IP i mean
The 4th one will have really large amounts of enemies
Nice
Technical teaser
looks like a cheaper Duke Nukem
lmao
It was made by a bunch of slavs
Nothing really compares to cooperative SS with adequate enemies multiplier
Perhaps
me and the boys doing cooperative SS
Anyway, i must finish the website before i even think of making games
I wish it to hang over me like an axe
Amyway, night
Good night
Night
Im probs going to be doing the lions share of work on any rts prohect i might decide to go forward with
I will pm you about this at some point
Just trying to see if anyone else might be interested
Since i smell a big opportunity
<:rubbetirub:550020519420755970>
For a succesful rts, I think you need the following:
I know mozalbete has the brains
* Good aesthetics
That's it
<:ohyou2:569616856105877505>
*looks at successful rtses*
Sucessful rts are made by massive companies, so anything indie needs to stand out with aesthetics and style
Thats certainly true to a degree
An rts is kind of not a massive company thing anymore
Or ever was
I would say that an rts has to be a great esport and allow for easy community tinkering
And a great eaport means well balanced and have a natueally shifting meta at high level play
And also exciting to watch
do we consider Generals to be a good RTS
because it was so fuckin fun when I was a kid
it's still fun if I can be bothered to try to run it
Command & Conquer: Generals