Message from @Matthew
Discord ID: 558813117845340200
just press ctrl+a and move everything at once
ah now i get it
weird ass keyboard on this PC
whatever XF1 is does actions
what the
why u got 2 numpads
i can just map half of these game commands to my SNES pad
or maybe not
wtf
that one's going in The Folder
that one's going in The Folgers (can where I shit)
this is going to get annoying
this PC had a boss ass MIDI chipset
sounds way better than the SNES sampled music
what the fuck
are you using an external midi thing
where you can hook up those little roland boxes
supposedly it will talk to an MT32 but it sounds like that's game specific
i should hook the MT32 into the emulator and see if it plays anything
it will play any midi but some games can tell it the specific samples to use
or patches however the mt32 works
idk if it's a rompler or not
Sound Yamaha YM2151
OKI MSM6258
oh the fm one?
looks like it
stereo too
thats the one that shares its chip with my tx81z
so far a decent amount of controls already work on the joypad
In terms of hardware, the X68K was very similar to arcade machines of the time, and served as the Capcom CPS system development machine. It supports separate text RAM, graphic RAM and hardware sprites. Sound is produced internally via Yamaha's then top-of-the-line YM2151 FM synthesizer and a single channel OKI MSM6258V for PCM. Due to this and other similarities, it played host to many arcade game ports in its day. Games made for this system include Parodius Da! -Shinwa kara Owarai e-, Ghouls 'n Ghosts, Strider, Final Fight, Alien Syndrome, Street Fighter II Dash, Akumajo Dracula (Castlevania in other regions, the X68000 version was ported to the PlayStation as Castlevania Chronicles), Cho Ren Sha 68k (which has a Windows port) and many others. Many games also supported the Roland SC-55 and MT-32 MIDI modules for sound as well as mixed-mode internal/external output.
In terms of hardware, the X68K was very similar to arcade machines of the time, and served as the Capcom CPS system development machine. It supports separate text RAM, graphic RAM and hardware sprites. Sound is produced internally via Yamaha's then top-of-the-line YM2151 FM synthesizer and a single channel OKI MSM6258V for PCM. Due to this and other similarities, it played host to many arcade game ports in its day. Games made for this system include Parodius Da! -Shinwa kara Owarai e-, Ghouls 'n Ghosts, Strider, Final Fight, Alien Syndrome, Street Fighter II Dash, Akumajo Dracula (Castlevania in other regions, the X68000 version was ported to the PlayStation as Castlevania Chronicles), Cho Ren Sha 68k (which has a Windows port) and many others. Many games also supported the Roland SC-55 and MT-32 MIDI modules for sound as well as mixed-mode internal/external output.
all these sips and no sweat
i want my dell back damn it
😢
dude youre gettin a dell!