Message from @Beemann
Discord ID: 583327534037467137
Probably equivalent to bedrock I suspect
Or it's just Java ed on a different storefront
The [platform] editions are basically all the same as far as I can tell
Apparently the biggest ps4 world is 25 ps3 worlds. And I do know ps4 has been updated far past ps3
Yes ,which is why you have the bedrock/legacy split
But I mean the bone and ps4 etc editions are about equivalent
And the ps3 vita 360 etc ones are too
How are Infinite worlds handled? If you kept walking in one direction for days, would a house you left behind still be there?
@RoadtoDawn pretty sure it's just procedurally generated. So yeah the house would be there, so long as you dont corrupt the save after it becomes 5 gigs large.
That's pretty dope
Yeah that's basically it
It used to be that eventually the chunks would get corrupted
So if you warped out you would find walls of rock and floating islands and such
But that got "fixed"
My dream Elder Scrolls game would be like a modern day Daggerfall. Procedurally generated with many set locations handcrafted and static
I've fallen tremendously out of love with procedural generation
My dream elder scrolls game is made by a team that actually likes RPGs
I agree that Todd Howard should be demoted
Let a fan of fantasy lead the team
I would radically change gameplay, make skills absurd again, go back to the legacy system of bring able to kill anyone with a popup if you broke mql, and have a much more condensed map
Like just take one of the regions in Skyrim instead of the whole country, but make actual town sized downs and city sized cities
Condensed as in, focus on a city and countryside, for example?
Yes
Sometimes I dream of a game that is a single city block but you can go into every building and interact with everything
And yes to anyone being killable. I had some epic debates on the official forums about this
Right. I don't need to see every part of a province. Just give me a gigantic area
Being in a swamp and looking to your left to see different terrain in the distance, and looking to your right to see different terrain than those, is really bad design
It's like an amusement park
It's not just that. Area fidelity decreases. What's more, think about the kind of terrain diversity you can get naturally out of something like a mountain range. Forests, rivers, rocky mountain peaks, maybe glacial ice, caves (and who knows what could be in there in a fantasy game)
Alternatively do Fallout/Arcanum style travel
Or STALKER style regions
I let the team play around with what the terrain will be. I don't care too much, but the dwarf sections vex me generally. I don't even have a preference for gameplay. The main draw for me was always the freedom. I wish for magic being more spruced up, but I don't see combat mechanics itself changing much at all, ever :/
The combat mechanics are the worst
At this point, I don't want them going to Alinor. The biggest draw of it is magic, and well, to be frank I don't want to see that butcher shop
https://media.moddb.com/cache/images/mods/1/23/22598/thumb_620x2000/full_global_map.jpg this is a STALKER mod but it throws all the playable areas from the 3 entries into one map
Spaces between the blue area edits are non playable
What is the scaling of the map for the game? It seems to be focused on a city and countryside
Each area is sizeable but not huge, and some of them have underground areas. Cordon (bottom centre iirc) probably takes a couple minutes to cross north to south with no stops, but typically you're not going edge to edge
minecraft server isn't 1.14? FeelsBadMan
who's the ohio meetup guy?
I think he said scraps?