Message from @Beemann

Discord ID: 583325739278139392


2019-05-29 15:18:23 UTC  

Right but I'm saying that outside of the propaganda there's still a political divide
Isn't that just the regular edition? Also who would buy Minecraft at this point?

2019-05-29 15:19:10 UTC  

Honestly dude the situation with all these editions is jarring

2019-05-29 15:20:53 UTC  

Right but it's like Watchdogs and their 80 different editions. The winning move is not to play :^)

2019-05-29 15:21:53 UTC  

Was thinking the other day about how to make MC interesting again, and I think it might honestly be to simulate the OG patch cycle with a list of hidden server improvements and minimal rules for general interactivity

2019-05-29 15:34:48 UTC  

Sounds cool but I don't know enough about MC to appreciate it. I have the ps3 and ps4 edition (and apparently a demo edition set to expire soon lol). Not sure what the console versions captured as far as features, or how much it subtracted. I do know the ps3 edition had you on a small island

2019-05-29 15:37:55 UTC  

Apparently it's the equivalent to Java edition Beta 1.6.6, which was fairly far along

2019-05-29 15:38:22 UTC  

And yeah Java edition was the OG

2019-05-29 15:41:42 UTC  

So PC MC got renamed to Java ed, and then there's Legacy Console and Bedrock ed

2019-05-29 15:42:13 UTC  

||and none of them are worth it anymore||

2019-05-29 15:45:21 UTC  

Where does Windows 10 Edition fall into this?

2019-05-29 15:45:37 UTC  

Probably equivalent to bedrock I suspect

2019-05-29 15:45:50 UTC  

Or it's just Java ed on a different storefront

2019-05-29 15:46:17 UTC  

The [platform] editions are basically all the same as far as I can tell

2019-05-29 15:48:34 UTC  

Apparently the biggest ps4 world is 25 ps3 worlds. And I do know ps4 has been updated far past ps3

2019-05-29 15:54:03 UTC  

Yes ,which is why you have the bedrock/legacy split

2019-05-29 15:54:18 UTC  

But I mean the bone and ps4 etc editions are about equivalent

2019-05-29 15:54:28 UTC  

And the ps3 vita 360 etc ones are too

2019-05-29 16:02:29 UTC  

How are Infinite worlds handled? If you kept walking in one direction for days, would a house you left behind still be there?

2019-05-29 16:06:59 UTC  

@RoadtoDawn pretty sure it's just procedurally generated. So yeah the house would be there, so long as you dont corrupt the save after it becomes 5 gigs large.

2019-05-29 16:08:13 UTC  

That's pretty dope

2019-05-29 16:08:13 UTC  

Yeah that's basically it

2019-05-29 16:08:26 UTC  

It used to be that eventually the chunks would get corrupted

2019-05-29 16:08:46 UTC  

So if you warped out you would find walls of rock and floating islands and such

2019-05-29 16:08:56 UTC  

But that got "fixed"

2019-05-29 16:10:07 UTC  

My dream Elder Scrolls game would be like a modern day Daggerfall. Procedurally generated with many set locations handcrafted and static

2019-05-29 16:10:32 UTC  

I've fallen tremendously out of love with procedural generation

2019-05-29 16:10:53 UTC  

My dream elder scrolls game is made by a team that actually likes RPGs

2019-05-29 16:11:23 UTC  

I agree that Todd Howard should be demoted

2019-05-29 16:11:41 UTC  

Let a fan of fantasy lead the team

2019-05-29 16:13:28 UTC  

I would radically change gameplay, make skills absurd again, go back to the legacy system of bring able to kill anyone with a popup if you broke mql, and have a much more condensed map

2019-05-29 16:15:21 UTC  

Like just take one of the regions in Skyrim instead of the whole country, but make actual town sized downs and city sized cities

2019-05-29 16:15:29 UTC  

Condensed as in, focus on a city and countryside, for example?

2019-05-29 16:15:42 UTC  

Yes

2019-05-29 16:16:15 UTC  

Sometimes I dream of a game that is a single city block but you can go into every building and interact with everything

2019-05-29 16:16:31 UTC  

And yes to anyone being killable. I had some epic debates on the official forums about this

2019-05-29 16:16:57 UTC  

Right. I don't need to see every part of a province. Just give me a gigantic area

2019-05-29 16:17:58 UTC  

Being in a swamp and looking to your left to see different terrain in the distance, and looking to your right to see different terrain than those, is really bad design

2019-05-29 16:18:16 UTC  

It's like an amusement park

2019-05-29 16:29:21 UTC  

It's not just that. Area fidelity decreases. What's more, think about the kind of terrain diversity you can get naturally out of something like a mountain range. Forests, rivers, rocky mountain peaks, maybe glacial ice, caves (and who knows what could be in there in a fantasy game)

2019-05-29 16:29:34 UTC  

Alternatively do Fallout/Arcanum style travel

2019-05-29 16:31:05 UTC  

Or STALKER style regions