Message from @[DGI]tech
Discord ID: 606263184264921150
I have all these games on Steam.
But never care enough to play.
You can wander in that place for a long ass time not knowing where to go, but then when you find the proper path it feels like there are very few rooms that you actually have to go through.
That seems like sort of a recurring theme lol
I've played (not in this order) LttP (some), OoT, MM, WW, TP, Seasons, Ages, MC, 4Swords, ST, PH
Sense of adventure!
To be honest, I did have that experience with all the adult dungeons on OoT too. I think I had to use a guide for all of them.
Oh yeah I've never played through 4Swords Adventures because I haven't had people to play with
Same.
😢
One day I'll play through it with my kids lol
you have kids?
No
One day
Haha
I want kids.
oh so theoretical children
Fwiw, BotW is crippled by lack of dungeons. There's some good mechanics but not much to do other than fuck around and collect shit
So, it's *too* open world?
The options you're given also do a lot to potentially negate sections of the final dungeon
Sort of. It's like they split the dungeons into a hundred or so puzzles, but not all that many of them are interesting, and then the divine beasts are just very short spatial puzzles
I thought the Divine Beasts were an elegant solution to that. I always felt like a quality Zelda dungeon should feel like solving a giant Rubik's cube from the inside out, and BotW took that to a whole new level.
I know what you mean though
You can boost past most of the content by accident
Re: final dungeon
The castle is so much fun
I only found out how cool it was later, because in exploring the outside I ended up skipping almost all of the inside
Yeah it's gnarly
So one day I'll do a DLC included botw run and spend most of my time in there
Wait, what.
So you can accidentally skip passed content?
Yeah. I mean you're guaranteed to miss a certain percent unless you use a guide or are incredibly meticulous, but the final dungeon is like accidental speed run tech tier
Dang.
I've long since learned to not expect any single Zelda game to fully embody "what a Zelda game should be"
Granted you can go back down and scour more
Also, was it just me, or did anyone else find limited weapon durability fucking annoying?
guess that depends on you define "what a zelda game should be"
I like the idea but not for legendaries
like what Zelda is that for you?
Fair Beeman.
The other hero weapons should work like the master sword