Message from @Hellhound6
Discord ID: 613247482612285450
Thought only DM could roll the the dice for the players
Well I suppose I never have played online before, but idk if I would trust a DM to roll my dice, thats how you railroad a game
Dm doesn't want you to persuade some chick to bone? Oh too bad you only rolled a 6
Some DMs have a god damned God complex and think the game is them vs players. Thats no good either
As same for players. They would roll until they a 20 lol
I would honestly trust players more than a DM, simply because it isn't their world. They don't have an idea of what SHOULD be, and they can't force a specific set of happenings on to people.
Well, never thought about it. Fair enough
It really just depends on what you think your role is as DM is. In my mind, it is to create a universe that people can be themselves in. Some DMs write out the whole story from day 1 and thats how they want it to happen
And they will do anything in their power to make you do what they want.
For example, in the current campaign I am playing, lets say we are transporting goods from one store to another. Every box we transport is rigged with some way to alert the store owners to us tampering with it. I wacked a chest with an axe to see what was inside, and then mended it back shut, and the DM says "well there was a letter with invisible ink that would disappear if you saw it" so the store owner knew we opened it.
Big enemy on the side of the road. We could sneak past it? Nah he made a huge snow drift that is impossible to pass, you have to fight this guy.
Guards start harassing you, but they are 6 levels over you so they are impossible to kill, so you literally are forced into doing what they say or your character dies.
Just stupid shit like that, plot armor for the DM. Really takes the fun out of it. You get railroaded and that literally defeats the purpose of DnD, a game which is supposedly limitless.
The best proof I have that it is in fact railroaded, is our DM had us cone across a horde of possesed people, with a zombie like virus, only demonic in nature. They were attracted to light, so we devised a plan to lead them into town and start a zombie apocalypse. They had been following us for a while, so we knew that had unlimited range, but DM just made it get so cold that we had to abandon luring them or else we would die in the cold because he didn't want us to start a zombie apocalypse because he didn't have that planned out.
If you DM, and you think the players are gonna do what you want them to do, you're naive. And if you think you should force them to do what you want them to do, then you shouldn't be DM. Obviously, the DM should keep the players on track and not let shit get retardedly off base. But there is a difference between keeping things interesting and keeping players focused than just forcing them step by step to play your fantasy
I fucked up. Forgot the signal heee won't let me use xalls out ti multiple people/aps
@Fe4r_incarnate heck now it makes sense
yee
hey I run AD&D 2e constantly on Roll20
if anyone's into that ed
I've done 5e and homebrew
2e has an unwarranted reputation for being difficult to learn but when you're using something like roll20 it takes a lot of the dumb-math and automates it so it's easy to at least play it
2e is the Best
Anyone here interested in VTM?
What's that
Vampire the Masquerade, set in the modern day you play as a vampire trying to not die, uses a d10 system I think is pretty neat and has lightning fast character creation, which is good because you die a lot for making common sense mistakes
@thedarkness05 if I ever join a starfinder game. I stg. I am going to play a Skittermander
Anyone ever done either a Deathwatch or Only War campaign?
Yes
Accidentally killed a pc in deathwatch
What’s deathwatch? Like the 40k deathwatch?
Yes
Yes it is
The 40k one
Nice, how do they handle different classes? Just different flavors of space marines or you get other imperial units?
@Piv deathwatch is individual space marines
Well first it is divided by what chapter you are from since Deathwatch is like a seal team 6 group you can come from all different chapters in the imperium , then it is divided again by what class you take which can be either a Tactical, Assault,Devastator, apothecary, and tech marine. Along with certain first founding chapters have special starting class as well
If you want different Imperial units like guard or something there is only war or Dark Heresy