Message from @ManAnimal
Discord ID: 635189606475759636
nah, they don't actively fund misinformation campaigns. hell, BP is one of the major players that developed LNG tech
that's a function of marketing retards that don't know their ass from their elbow
not white enough
I've always beleived that it is far more feasible to build a container for nuclear waste that can survive catostrophic failure of a launch into space rather than bury the shit and hope to hell a container lasts for 10k years without problems.
One you can test the HELL out of until you are satisfied with the risk
the other cannot be tested
unless you have 10k years to stand around and wait
https://youtu.be/Ll82POMkb8g
I am selling CRAM for 20 gold coins a bucket
Would you like some CRAM
Has anyone seen any development of games that incorporate Simulation/Stimulation of real world design requirements?
Just fling nuclear waste into the sun
Problem solved
Kerbal Space Program has kind of this idea in that it tries to provide parameters that are as close to real world as possible so you can test your designs
Mission Passed
respect gained
problem is getting it into orbit
Let the private sector develop the spaceflight tech as they are already doing, then just contract them
that goes as a given
but what would REALLY speed development is following the Kerbal Space Program model
using a game with an extremely realistic set of parameters that mimic real life as much as possible
then in game do everything from develop new materials, new configurations, new applications and test them
At that point you're just talking about a physics simulation program
that's part of it, yes; it's like having one library of programs that mimics reality as closely as possible in different areas and another set of libraries that builds and tests shit
one is for education
So just CAD and a physics simulation engine
more complicated than that
FAR more complicated
Once you go past a certain complexity and accuracy of simulation, there's no reason to make a 'game' out of it
but generally, wrapping engineering processes into an intergrated game enviornment with objectives
there is though for the same reason competiton generates new ideas
and that the OS envior is much more agile than the proprietary env
Once you hit a certain entry threshold where the game is too complex and simulation-oriented for a broad audience, you stop gaining anything by making it engaging for a broad audience
Because they won't play it
Engineers will continue to use the programs they already use, because those programs already do exactly what they need them to do
it would have to be an open framework and not a traditional game
something that you could plug modules into from the start to make programs for different purposes
I can see the advantage of having a merged program that does construction and physics simulation together, but if two separate programs can already do that, there's no major advantage to doing it all together
we call this a 'sim/stim' in the real world
you want to develop control software for a plane or a ship but you don't have the ship to test you code