Message from @UnfilteredGarbage

Discord ID: 635190331838562333


2019-10-19 18:52:06 UTC  

the other cannot be tested

2019-10-19 18:52:21 UTC  

unless you have 10k years to stand around and wait

2019-10-19 18:52:43 UTC  

https://youtu.be/Ll82POMkb8g

I am selling CRAM for 20 gold coins a bucket

2019-10-19 18:52:51 UTC  

Would you like some CRAM

2019-10-19 18:54:04 UTC  

Has anyone seen any development of games that incorporate Simulation/Stimulation of real world design requirements?

2019-10-19 18:54:59 UTC  

Just fling nuclear waste into the sun

2019-10-19 18:55:04 UTC  

Problem solved

2019-10-19 18:55:05 UTC  

Kerbal Space Program has kind of this idea in that it tries to provide parameters that are as close to real world as possible so you can test your designs

2019-10-19 18:55:07 UTC  

Mission Passed

2019-10-19 18:55:11 UTC  

respect gained

2019-10-19 18:55:22 UTC  

problem is getting it into orbit

2019-10-19 18:55:52 UTC  

Let the private sector develop the spaceflight tech as they are already doing, then just contract them

2019-10-19 18:56:04 UTC  

that goes as a given

2019-10-19 18:56:32 UTC  

but what would REALLY speed development is following the Kerbal Space Program model

2019-10-19 18:56:43 UTC  

only at a much deeper level

2019-10-19 18:57:29 UTC  

using a game with an extremely realistic set of parameters that mimic real life as much as possible

2019-10-19 18:58:05 UTC  

then in game do everything from develop new materials, new configurations, new applications and test them

2019-10-19 18:58:14 UTC  

At that point you're just talking about a physics simulation program

2019-10-19 18:59:17 UTC  

that's part of it, yes; it's like having one library of programs that mimics reality as closely as possible in different areas and another set of libraries that builds and tests shit

2019-10-19 18:59:26 UTC  

one is for education

2019-10-19 18:59:36 UTC  

So just CAD and a physics simulation engine

2019-10-19 18:59:48 UTC  

more complicated than that

2019-10-19 18:59:54 UTC  

FAR more complicated

2019-10-19 19:00:17 UTC  

Once you go past a certain complexity and accuracy of simulation, there's no reason to make a 'game' out of it

2019-10-19 19:00:27 UTC  

but generally, wrapping engineering processes into an intergrated game enviornment with objectives

2019-10-19 19:00:57 UTC  

there is though for the same reason competiton generates new ideas

2019-10-19 19:01:36 UTC  

and that the OS envior is much more agile than the proprietary env

2019-10-19 19:01:55 UTC  

Once you hit a certain entry threshold where the game is too complex and simulation-oriented for a broad audience, you stop gaining anything by making it engaging for a broad audience

2019-10-19 19:02:07 UTC  

Because they won't play it

2019-10-19 19:02:40 UTC  

Engineers will continue to use the programs they already use, because those programs already do exactly what they need them to do

2019-10-19 19:03:00 UTC  

it would have to be an open framework and not a traditional game

2019-10-19 19:03:50 UTC  

something that you could plug modules into from the start to make programs for different purposes

2019-10-19 19:03:56 UTC  

I can see the advantage of having a merged program that does construction and physics simulation together, but if two separate programs can already do that, there's no major advantage to doing it all together

2019-10-19 19:04:02 UTC  

we call this a 'sim/stim' in the real world

2019-10-19 19:04:35 UTC  

you want to develop control software for a plane or a ship but you don't have the ship to test you code

2019-10-19 19:05:12 UTC  

so you build a simulator that provides the same signals that you will receive from the actual devices and tranducers on the real thing

2019-10-19 19:05:43 UTC  

that 'stimulator' then provides the input signals and feedback that your control system interacts with

2019-10-19 19:06:39 UTC  

this way, you can continously integrate changes to your control software and test the shit out it before ever risking it's use on real world hardware

2019-10-19 19:08:28 UTC  

KSP is based

2019-10-19 19:08:35 UTC  

well, the MAJOR advantage is that you could mix and match the modules to create different simulators/control systems for differnt purposes; some in a game; some irl

2019-10-19 19:10:11 UTC  

some modules provide the same I/O and responses as a real world device; some modules control those devices, be they in the real world or in the game; this standardizes the interfaces and makes them interchangable