Message from @knifetard

Discord ID: 627715197921919007


2019-09-29 03:53:48 UTC  

A demo can only lose customers

2019-09-29 03:53:56 UTC  

well i spose its like giving people a taste of a drug to get them hooked for free

2019-09-29 03:53:57 UTC  

or it could gain them

You aren't wrong there either; But, it doesn't stop people from buying stupid shit anyway.

2019-09-29 03:54:04 UTC  

in the instance of "oh, well i dont know if thats good"

Somehow Call of Duty continues to be a franchise.

2019-09-29 03:54:11 UTC  

or "oh, ill just pirate it to see if its good"

2019-09-29 03:54:19 UTC  

@π•―π–Šπ–—_π•Άπ–”π–’π–’π–Žπ–˜π–˜π–†π–— the creators have to create the incentive to pay for their work by means of impressing the audience; their actual product is infinitely replicatable and therefore has no value derived from scarcity

2019-09-29 03:54:35 UTC  

its a shame tbh

2019-09-29 03:54:53 UTC  

i remember after playing the p2 demo i wanted it but never got round to buying the game till just this year

2019-09-29 03:55:03 UTC  

i want the devs to get their money *legitimately*, as long as theres something like a 2 hour policy or a demo

Much the same in that an unskilled baker can remove all value from the ingredients in a loaf of bread, a shitty game has no inherent value.

2019-09-29 03:55:12 UTC  

but its hard to prevent piracy

2019-09-29 03:55:39 UTC  

"Hard" try impossible

2019-09-29 03:55:48 UTC  

i mean

2019-09-29 03:55:52 UTC  

its *potentially* possible

2019-09-29 03:55:56 UTC  

No

2019-09-29 03:56:00 UTC  

but the main ways of doing it involve drm

2019-09-29 03:56:05 UTC  

or always online

2019-09-29 03:56:05 UTC  

what they gonna do call the navy

2019-09-29 03:56:06 UTC  

It is *physically impossible* to prevent piracy

2019-09-29 03:56:21 UTC  

You can only delay it

2019-09-29 03:56:21 UTC  

**bet**

We can't even protect the plans for the F-35; You think game devs will have strong enough anti-pirate?

2019-09-29 03:56:37 UTC  

Nibba I'm literally a programmer with computer security training

2019-09-29 03:56:50 UTC  

well yeah

2019-09-29 03:56:54 UTC  

It is impossible to prevent piracy indefinitely

2019-09-29 03:56:55 UTC  

@π•―π–Šπ–—_π•Άπ–”π–’π–’π–Žπ–˜π–˜π–†π–— no, it's simpler than that. A *good* game has no inherent value. There's an infinite supply of said game, since the product is just information that can be replicated.
From a rational standpoint, nobody who makes vidya (or movies, or music, etc) should be getting paid for it. The money they do make comes entirely from enticing their consumers to make non-rational purchases.
Companies do not understand this, which is why they keep chasing DRM to no benefit.

2019-09-29 03:57:00 UTC  

it is physically impossible to prevent your castle from being sieged

2019-09-29 03:57:03 UTC  

but you can delay it

2019-09-29 03:57:04 UTC  

I miss the era of demo discs

2019-09-29 03:57:06 UTC  

big woop

2019-09-29 03:57:09 UTC  

castles still existed

2019-09-29 03:57:15 UTC  

"Doom! Play the first level free!"

2019-09-29 03:57:16 UTC  

i still have a few demos somewhere

2019-09-29 03:57:39 UTC  

that shit was fuckin' errywhere

2019-09-29 03:57:52 UTC  

If every dev had a policy of removing the DRM once there's a working crack I'd be more okay with it

2019-09-29 03:57:53 UTC  

@Spooky Melon it's much easier to crack DRM than to crack a castle

2019-09-29 03:57:59 UTC  

thats true