Message from @killsode-slugcat
Discord ID: 627719204593860609
you can always solder a controlled onto the board and circumvent most DRM
what game we talking about?
beyond that, its either because "its shiny" or "it feels good"
Anyways I'm done eating a late dinner, so I'ma leave you to your stupidity lol
@killsode-slugcat past that, healthcare, or entertainment
yeah
Step 1: Make DRM, Step 2: Stop Pirates, Step 3: No Fucky Customers: PROFIT
"invention"
you could throw oxygen in there as well
fuck step 1
DRM is cancer
well then do better 'cuz it ain't goin' away
and there is no chemo
inventions are all focused on making people comfortable/things easier/healthier/making money (which gets jobs/hires people)/etc
@Calbeck Problem: You have to identify a customer vs a pirate, and you *literally can't*
Receipt.
you mean.......
i would suggest the scarcity of video games and digital content is actually derived from the people for make/code it
the point of DRM?
which identifies a customer?
if it didnt identify a customer
there would be no purpose to it
and it would make a game impossible to play for everyone
spoilers
For DRM to positively identify a customer, it must be able to identify your legal purchase, meaning having a record of the transaction AND the ability to match you do it
not really as we have seen it is more profitable to do shit like release shitty games to market and charge for incremential updates
you can buy gears of war 5
and the DRM says ayy ok
If that's what you demand, then expect it eventually
gone are the days of massive, front-end development
too risky
@ManAnimal perhaps they'd have more if there was less pirating
<:thinkcide:462282415549841409>
Okay really alt tabbing back to MHW, I feel like I'm trying to argue 2A with demonrats atm, the level of speaking without knowing what the fuck they're talking about is hilariously high.
doubtful
they aren't going to that model because they are losing money
There is no Constitutional right to free shit.
pretentious, more like
they are going to that model because of the inherent risk of developing an elaborate game like No Man's Sky and having it not sell