Message from @BrandonChimaria (。◕‿◕。✿)
Discord ID: 627719741171302401
which identifies a customer?
the time and skill they put into it
if it didnt identify a customer
there would be no purpose to it
and it would make a game impossible to play for everyone
spoilers
For DRM to positively identify a customer, it must be able to identify your legal purchase, meaning having a record of the transaction AND the ability to match you do it
not really as we have seen it is more profitable to do shit like release shitty games to market and charge for incremential updates
you can buy gears of war 5
and the DRM says ayy ok
If that's what you demand, then expect it eventually
gone are the days of massive, front-end development
too risky
@ManAnimal perhaps they'd have more if there was less pirating
<:thinkcide:462282415549841409>
Okay really alt tabbing back to MHW, I feel like I'm trying to argue 2A with demonrats atm, the level of speaking without knowing what the fuck they're talking about is hilariously high.
doubtful
they aren't going to that model because they are losing money
There is no Constitutional right to free shit.
pretentious, more like
they are going to that model because of the inherent risk of developing an elaborate game like No Man's Sky and having it not sell
"oh, i was in the military, i know everything about why we're in iraq and its either terrible or wonderful, dont think for yourself"
literally what you sound like
It's noble if you obtain a "demo version" and then *actually pay for it* but that's a matter of faith in humanity innit?
much easier to feel out the market with a hastily made alpha version then realse incremental and paid upgrades
so lessons learned here (i guess):
devs should make demos great again
whoever invents a better DRM will get boatloads of money
and what that model, DRM is just stupid
Gamers are right to distrust dev greed or bad DRMs, and devs are right to distrust a market economy premised on the honor system
either the honor system, or the uninformed buyer system
nah, blockchain based will probably next
Maybe.
I really don't understand blockchain itself well enough to comment.
great potential for paid transactions of game assets using independant markets
as well as intergrated DRM and payment
also potential for data-economy applications
such as sharing game experience data collected from game-play
real-time strategy guides
*remembers when "real-time strategy guide" meant calling the Sierra Hint Line at $3/min*