Message from @Metahuman1
Discord ID: 609855124445331477
Also remember that attribs are better than skills in general
I spent 2 points each on skills and Attributes, 3 on meta type, and 1 on money, 2 on Magic.
Attributes are currently sitting at 8 Body, 5 Agility, 3 Reaction, 8 Strenght, 2 charisma, 3 Intiutioin, 1 logic, 3 Willpower, 1 Edge, 4 Magic.
No decisions made yet on Skills, Karma (Positive or Negative) investments, Money spent or Adept Powers taken.
The 2 points on Skilsl gives me 28 skill points, and 2 skill groups to buy, as I understand it.
I need some help pinning down what to pick up for skills/skill groups, Karma, and Adept Powers. Maybe a bit with gear.
Well
I do recommend always having at least one reliable ranged and fast stopping skill like pistols
Easy to get, cheap, and will do in a pinch
I'm leaning toward having the character favor duel weilding drum fed shot guns. The idea being there Comically oversized revolvers for something in a Troll Sized Range. (Also cause it's a Pink Mowhawk Game.).
With that strength, I'd also look into bladed weapons, which include polearms
Hmmmmm,
I have 2 skill groups, maybe just spend one of them on Close Combat and be good at basically any weapon I can get my hands on?
Also why go with 3 INT and 1 LOG
Arn't they sort of redundant?
They are radically different stats
What's the difference on them?
OH! god, Intution! I was inthinkg INT was IntellegencE1
!
Logic boosts totally different skills
Attributes only matter for STR, BOD, and limits unless you are a technomancer or a rigger
Skills are what do most of the actual work
(You want more attributes though, because you want HIGH limits)
Uh.... a roll is Attribute + Skill
They're both important
Attributes also key your limits
Though if you're using anything techy you're probably using the limit set by the equipment instead
Unless you're a techno or mage then your brain is the equipment
The biggest reason to value attribs more though
It's more expensive to get them up later
Will attribute also matters a lot, it's pretty much always part of your drain/fade soak, good chunk of magic resist, affects composure (iirc), and a bunch of other miscellaneous things
Which is the big reason I hate non-karma-buy chargen in shadowrun
Punishes you for not minmaxing the fuck out of yourself at chargen
Have you even seen the EXP buy
Also Lifemods work decently well
Yeah it's ~800, which actually lets you more easily be above-average compared to the priority system
The only thing that's needed
is you have to treat racial minimums as 1 instead of whatever they are
otherwise nobody will ever play a troll or ork
That's a problem with point buy too, point buy just hides it if they get their higher BOD/STR at chargen
Haven't messed with lifemods