Message from @Metahuman1
Discord ID: 609854645204025345
Yeah the catalyst books are shit
Same for the Battletech books they did
They max the Cha at 4, Body at 11 (and Min it at 6), and get Goring Horns, Thermographic Vision and +1 reach.
Don't seem to get the Dermal Plating +1 Armor though.
But I've got money and adept powers so I'm not worried about that.
What's the current setup you have?
Also remember that attribs are better than skills in general
I spent 2 points each on skills and Attributes, 3 on meta type, and 1 on money, 2 on Magic.
Attributes are currently sitting at 8 Body, 5 Agility, 3 Reaction, 8 Strenght, 2 charisma, 3 Intiutioin, 1 logic, 3 Willpower, 1 Edge, 4 Magic.
No decisions made yet on Skills, Karma (Positive or Negative) investments, Money spent or Adept Powers taken.
The 2 points on Skilsl gives me 28 skill points, and 2 skill groups to buy, as I understand it.
I need some help pinning down what to pick up for skills/skill groups, Karma, and Adept Powers. Maybe a bit with gear.
Well
I do recommend always having at least one reliable ranged and fast stopping skill like pistols
Easy to get, cheap, and will do in a pinch
I'm leaning toward having the character favor duel weilding drum fed shot guns. The idea being there Comically oversized revolvers for something in a Troll Sized Range. (Also cause it's a Pink Mowhawk Game.).
With that strength, I'd also look into bladed weapons, which include polearms
Hmmmmm,
I have 2 skill groups, maybe just spend one of them on Close Combat and be good at basically any weapon I can get my hands on?
Also why go with 3 INT and 1 LOG
They are radically different stats
What's the difference on them?
OH! god, Intution! I was inthinkg INT was IntellegencE1
!
Logic boosts totally different skills
I've played too much D&D.
Initution is the one that effects initative and common sense, right?
Attributes only matter for STR, BOD, and limits unless you are a technomancer or a rigger
Skills are what do most of the actual work
(You want more attributes though, because you want HIGH limits)
Uh.... a roll is Attribute + Skill
They're both important
Attributes also key your limits
Though if you're using anything techy you're probably using the limit set by the equipment instead
Unless you're a techno or mage then your brain is the equipment
The biggest reason to value attribs more though
It's more expensive to get them up later
Will attribute also matters a lot, it's pretty much always part of your drain/fade soak, good chunk of magic resist, affects composure (iirc), and a bunch of other miscellaneous things
Which is the big reason I hate non-karma-buy chargen in shadowrun
Punishes you for not minmaxing the fuck out of yourself at chargen
Have you even seen the EXP buy
Also Lifemods work decently well