Message from @Metahuman1
Discord ID: 609847894521937920
Concept is a Minotaur "Cow Girl" gun-slinger. I'm specking her as an Adept so that I can cut straight to the chase with it and don't have to spend my money on always updating Augments.
@Hexidecimark And yes, this is largely being done for the purpose of the insane puns this enables.
What are the rules and tier for minotaur? Is it SURGE?
No. Minotaur are a regional variant of Troll. Hang on, lemme find the specs for them to see if there is much difference besides fluff for them. But they effectively eat 3 points cause there equivilant to a priority b.
>B on race
HEUGH
Yeah they made being a troll over priced in 5E I think.
It's in Run Faster, but Catalysts editing is bad so I'm having a hard time finding Minotuar stats instead of fluff.
Wrong chat.
Ok. Found the stats.
Yeah the catalyst books are shit
Same for the Battletech books they did
They max the Cha at 4, Body at 11 (and Min it at 6), and get Goring Horns, Thermographic Vision and +1 reach.
Don't seem to get the Dermal Plating +1 Armor though.
But I've got money and adept powers so I'm not worried about that.
What's the current setup you have?
Also remember that attribs are better than skills in general
I spent 2 points each on skills and Attributes, 3 on meta type, and 1 on money, 2 on Magic.
Attributes are currently sitting at 8 Body, 5 Agility, 3 Reaction, 8 Strenght, 2 charisma, 3 Intiutioin, 1 logic, 3 Willpower, 1 Edge, 4 Magic.
No decisions made yet on Skills, Karma (Positive or Negative) investments, Money spent or Adept Powers taken.
The 2 points on Skilsl gives me 28 skill points, and 2 skill groups to buy, as I understand it.
I need some help pinning down what to pick up for skills/skill groups, Karma, and Adept Powers. Maybe a bit with gear.
Well
I do recommend always having at least one reliable ranged and fast stopping skill like pistols
Easy to get, cheap, and will do in a pinch
I'm leaning toward having the character favor duel weilding drum fed shot guns. The idea being there Comically oversized revolvers for something in a Troll Sized Range. (Also cause it's a Pink Mowhawk Game.).
With that strength, I'd also look into bladed weapons, which include polearms
Hmmmmm,
I have 2 skill groups, maybe just spend one of them on Close Combat and be good at basically any weapon I can get my hands on?
Also why go with 3 INT and 1 LOG
Arn't they sort of redundant?
They are radically different stats
What's the difference on them?
OH! god, Intution! I was inthinkg INT was IntellegencE1
!
Logic boosts totally different skills
I've played too much D&D.
Initution is the one that effects initative and common sense, right?
Attributes only matter for STR, BOD, and limits unless you are a technomancer or a rigger
Skills are what do most of the actual work
(You want more attributes though, because you want HIGH limits)
Uh.... a roll is Attribute + Skill
They're both important