Message from @Coolitic
Discord ID: 605481688579178496
Regardless it's a mechanic that does not belong in a game like MonHun
It never happens tho
And only in 1 stage of the fight
Not from the description of the fight I got at release
I'm telling you
I've fought it so many times
Sounded like it was 100% unless you had the DPS, and was the most common loss of a run.
You have to be shit-tier
And would probably run out of time anyways at that point
May have been adjusted after release then
And no, I don't think it was that bad
And it only applies to *Extreme* Behemoth
given what I know about the people who told me about it
Behemoth is my fav fight tbh
Really engaging
And I love the enmity mechanic
Like I said, literally nothing else about the fight bothers me
and can be / is neat
It's *just* the DPS check map wipe
It finally gives Lance purpose
But the dps check happens once
The map wide is avoided by hiding behind a comet, or playing a gesture at a very specific time
If the map wipe happens at every stage how do you not instantly cart a run on the first use of it?
Read above
.... I sent that as you were typing lol
Yeah, but a lot of randos do die to it
Cant run behind *fucking rocks* in time
The other extremely hard fight is the Ancient Leshen
Which is Witcher crossover
It's unique in that it's a humanoid enemy
And can summon creatures
Really fun shit as well
Monster Hunter is only as hard as the retard playing it
people b like
hello seizure my old fren
Ancient Leshen is ball cancer.
...Unless you have team mates who actually coordinate and know what they're doing.
So, trying to fight it with randos is a grade a ticket for a bad time.