Message from @Julian
Discord ID: 392659884157566977
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<:apustaja:242976820679409664> <:smail:379313786193969152> <:crii:391634827016798209>
<:thenk:329322130804047872>
yeah no
<:tipsfedora:383326576609329162>
This Chinese woman on the bus... "nega nega nega..." <:pepewot:327934404234313739>
Kek
那個
it's the chink filler word
also this <:alismirk:230784726615588865> https://www.quora.com/What-does-the-Korean-word-niga-nega-mean
@transience I know. Still funny.
Learned it from some Russell comedian fella.
some teenagers only say they wish they could burn the school down
only very few actually do it
oh it was closed in 2014
>9 adults came out. not a single one brought a child out.
>you call yourself an american? THESE are americans!
>you're next! when will you understand? you're next!
Million Dollar Extreme vid
TECH NINE NIGHT
AYEHHHHH
Charls is a bit fascinating fellow
Charls also legit likes loves Doom, just as I do.
The dreamteam:
http://startlr.com/wp-content/uploads/2016/06/1466848450_882_25-id-Software-revolutionaries-living-gods-tyrants-and-traitors.jpg
Carmack and Romero are very open to technical questions from fans btw, you just gotta email em and they respond when dey got the time. Some popular gaming channel made a factual mistake that there was an early implementation of sloped surfaces, that later got removed in idTech 2 (8 according to Romero). since i couldn't find any prooofs I was advised ask Romero himself. got a response.
```
John Romero <[email protected]>
May 30
to me, us
Hi [REDACTED],
First of all, I disagree with the idTech numbering system because it’s not correct. It assumes that all the engines we wrote were 3D and they weren’t. Here’s my numbering:
1990 2D idTech 1: Commander Keen 1-3
1991 2D idTech 2: Dangerous Dave 2 (new animation system)
1991 2D idTech 3: Commander Keen 4-6 (completely different)
1991 2.5D idTech 4: Hovertank One
1991 2.5D idTech 5: Catacomb 3D
1992 2.5D idTech 6: Wolfenstein 3D
1992 2.5D idTech 7: Shadowcaster
1993 2.5D idTech 8: DOOM
1995 2.5D idTech 9.5: Hexen
1996 3D idTech 10: Quake
…etc.
The Shadowcaster engine was an advanced Wolf3D engine with fog and sloping floors. This is probably what you read about.
Hexen was an advanced DOOM engine with rotating BSP pieces so doors could rotate open and closed, as well as a lot of other stuff.
At no time during DOOM’s development did we have sloping floors. The data structure never supported it.
Regards,
John
——————————————————————————----------------------------------------------------
John Romero
[email protected]
```
pure KINO
>Romero didn't make you his bitch
>just replied respectfully
commander keen series were major achievment for IBM-PC gaming cuz they didn't have dedicated graphics hardware at the time, tailored for sidescrollers, like consoles did and idSoftware did a masterful job to figure workarounds these heavy resource limitations and it resulted in Commander Keen and Dave, basically bringing those types of games to PC, so i can understand Romero's autism, but i've read that the rest of id don't even formally agree on his numbering system anyway
HELLO
kek
are you in that leddit server too
i am
😦
