Message from @shadowedROM

Discord ID: 268450838656188416


2017-01-10 18:34:55 UTC  

but especially with esport taking more of an accepted role in society, there is room for games that use stuff like VR along with people playing support using smart devices, deep analog controllers and such that start to blur the line between a traditional electronic game and traditional sport / performance

2017-01-10 18:35:36 UTC  

That's far out, man.

2017-01-10 18:35:37 UTC  

which is exciting to me tbh since maybe it can be a cure to some of the ills in the current gaming arena

2017-01-10 18:35:59 UTC  

i mean, DDR amirite

2017-01-10 18:36:05 UTC  

there's plenty of precedent for it

2017-01-10 18:36:24 UTC  

Dance dance revolution..?

2017-01-10 18:36:36 UTC  

just needs to be more of a team accessible thing and for the hardware to be put out by a risk-taker with deep pockets like nintendo

2017-01-10 18:37:05 UTC  

yeah dance dance revolution. more spectator sport than most, one of the most watchable things

2017-01-10 18:37:39 UTC  

Sure, it's a niche arcade thing. Where VR like vive fits

2017-01-10 18:38:42 UTC  

the dev process and the kits just still aren't so mature yet you know

2017-01-10 18:39:18 UTC  

i'm sure i'm not that special in thinking about this stuff, but getting buy-in and work done towards making neato things is risky and arduous in the beginning

2017-01-10 18:39:38 UTC  

anyways switch is an incremental thing towards more localized social gaming

2017-01-10 18:40:36 UTC  

Then they could use very powerful machines so 4k screens are viable and have threadmills so you can acctually move somewhat propperly, but it'd be a very limited arcade thing.

2017-01-10 18:40:54 UTC  

How is switch more localized than previous nintendo?

2017-01-10 18:42:32 UTC  

that's difficult to say; i may have misspoke, but at least from their marketing material, they do seem to be trying to recapture a more seamless local multiplayer experience

2017-01-10 18:42:51 UTC  

Gaming in general has become much less local, online is now the standard and ps4/xbone has few splitscreen titles.

2017-01-10 18:43:43 UTC  

i specifically mean a local group vs an online team, in the same vein as a team of folks playing CS or league

2017-01-10 18:44:41 UTC  

with the emphasis that the experience locally is assymetical ala "keep talking and we don't explode" or whatever

2017-01-10 18:46:16 UTC  

and less throwaway than people locally on the screenless controls manipulating a single cursor or a turret and using their lower level of attachment to a display to use their cognitive skills in other aspects of the "competition", e.g. strategy or planning, support and comms, etc

2017-01-10 18:47:14 UTC  

so anyway

2017-01-10 18:47:47 UTC  

none of that stuff would have anything to do with raw computational power, save the niceties of having the capability to real-time encode video for built-in twitch streaming or whatever else

2017-01-10 18:48:03 UTC  

it's a lot of hard dev work and UI work

2017-01-10 18:48:28 UTC  

Yeah then they have to make a good modern game..

2017-01-10 18:50:12 UTC  

And they'll probably be pretty reluctant to do realistic settings with the weak system

2017-01-10 18:50:16 UTC  

i'm risking getting into philosophy here, but I get the feeling that the folks who emphasize graphics and immersion are less in it for gameplay and competition as much as experienceporn and extrareality eyecandy

2017-01-10 18:51:38 UTC  

i can appreciate it all, but those games don't so much tickle my need to play a game as much as titles that focus on actual problem solving or mechanics

2017-01-10 18:53:56 UTC  

all this shit is risky compared to sitting backseat like Valve is or churning out metrics-driven development like blizzard

2017-01-10 18:54:32 UTC  

maybe nintendo is being risk-adverse too but we'll see how their first party titles pan out

2017-01-10 18:54:39 UTC  

I think the VR devs are playing it safe though by pricing so high, that they wont lose bad if it flops

2017-01-10 18:55:10 UTC  

They could risk more and push it out significantly cheaper but that's a risk

2017-01-10 18:56:30 UTC  

software or hardware? the hardware is arguably as cheap as it gets now in the current incarnation

2017-01-10 18:56:52 UTC  

Hardware, but software too

2017-01-10 18:57:11 UTC  

close to being subsidized by title sales but that's another rabbit hole

2017-01-10 18:57:57 UTC  

VR won't reap too many benefits from moore's law and is limited by the physical kit

2017-01-10 18:59:01 UTC  

big deep rabbit hole but if people pay $450 for a pair of sunglasses and $400 for a cell phone it's kinda silly to say that VR is overly expensive

2017-01-10 19:00:01 UTC  

The rift is mostly a cheap ~1080p screen, gryros, expensive headphones and the sensor

2017-01-10 19:00:13 UTC  

it costs $400 for a 70" 4k TV at walmart in the US now

2017-01-10 19:01:04 UTC  

so the redirection of funds could go towards the VR kit if popular culture and a team of attractive streamers starts to generate that mindshare to create demand

2017-01-10 19:01:28 UTC  

people seek the lust-worthy items instead of investing in something silly like a 401k

2017-01-10 19:02:09 UTC  

a $500 VR kit seems like a natural progression

2017-01-10 19:02:41 UTC  

Also yes, they're different experiences, competitive games and casual games are more like board games, either something you want to be good at to prove yourself but for most people something to do with friends while immersive games try to immerse you in a different world and amaze you