Message from @shadowedROM
Discord ID: 268450056892448769
we've definitely beaten the horse damn well and dead with games on a 2d plane
including 2d projections of 3d environments (fps)
Not really anything more you can do with 3d, it's just immersion
but especially with esport taking more of an accepted role in society, there is room for games that use stuff like VR along with people playing support using smart devices, deep analog controllers and such that start to blur the line between a traditional electronic game and traditional sport / performance
That's far out, man.
which is exciting to me tbh since maybe it can be a cure to some of the ills in the current gaming arena
i mean, DDR amirite
there's plenty of precedent for it
Dance dance revolution..?
just needs to be more of a team accessible thing and for the hardware to be put out by a risk-taker with deep pockets like nintendo
yeah dance dance revolution. more spectator sport than most, one of the most watchable things
Sure, it's a niche arcade thing. Where VR like vive fits
the dev process and the kits just still aren't so mature yet you know
i'm sure i'm not that special in thinking about this stuff, but getting buy-in and work done towards making neato things is risky and arduous in the beginning
anyways switch is an incremental thing towards more localized social gaming
Then they could use very powerful machines so 4k screens are viable and have threadmills so you can acctually move somewhat propperly, but it'd be a very limited arcade thing.
How is switch more localized than previous nintendo?
that's difficult to say; i may have misspoke, but at least from their marketing material, they do seem to be trying to recapture a more seamless local multiplayer experience
Gaming in general has become much less local, online is now the standard and ps4/xbone has few splitscreen titles.
i specifically mean a local group vs an online team, in the same vein as a team of folks playing CS or league
with the emphasis that the experience locally is assymetical ala "keep talking and we don't explode" or whatever
and less throwaway than people locally on the screenless controls manipulating a single cursor or a turret and using their lower level of attachment to a display to use their cognitive skills in other aspects of the "competition", e.g. strategy or planning, support and comms, etc
so anyway
none of that stuff would have anything to do with raw computational power, save the niceties of having the capability to real-time encode video for built-in twitch streaming or whatever else
it's a lot of hard dev work and UI work
Yeah then they have to make a good modern game..
And they'll probably be pretty reluctant to do realistic settings with the weak system
i'm risking getting into philosophy here, but I get the feeling that the folks who emphasize graphics and immersion are less in it for gameplay and competition as much as experienceporn and extrareality eyecandy
i can appreciate it all, but those games don't so much tickle my need to play a game as much as titles that focus on actual problem solving or mechanics
all this shit is risky compared to sitting backseat like Valve is or churning out metrics-driven development like blizzard
maybe nintendo is being risk-adverse too but we'll see how their first party titles pan out
I think the VR devs are playing it safe though by pricing so high, that they wont lose bad if it flops
They could risk more and push it out significantly cheaper but that's a risk
software or hardware? the hardware is arguably as cheap as it gets now in the current incarnation
Hardware, but software too
close to being subsidized by title sales but that's another rabbit hole
VR won't reap too many benefits from moore's law and is limited by the physical kit
big deep rabbit hole but if people pay $450 for a pair of sunglasses and $400 for a cell phone it's kinda silly to say that VR is overly expensive
The rift is mostly a cheap ~1080p screen, gryros, expensive headphones and the sensor
it costs $400 for a 70" 4k TV at walmart in the US now
so the redirection of funds could go towards the VR kit if popular culture and a team of attractive streamers starts to generate that mindshare to create demand