Message from @shadowedROM
Discord ID: 268462333125197824
It wouldnt make them more of a comodity, other than being less of luxury items, it'd acctually make more competition less likely to enter the market if they pushed out the best product for a good price.
And I dont rest assured about anything in gaming, I see little but decline.
you might be right, we wouldn't know without more empircal data
rts+fps?
so EVE?
the oldest example i can think of is Starsiege Tribes and the Battlezone reboot from 1999
in a weird way, MOBAs capture that feel since it's so monomanically skewed towards one unit
Shame about mobas that't theyre so much more about pure skill than fun tactics.
i'd enjoy playing an FPS against player-programmed AI
so folks would throw together some strategy and loadout against incoming human attackers who have all the disadvantages except "superior" realtime adaptability
When we were new to mobas we'd talk strategies and even draw at a whiteboard at a LAN, but eventually we realized that's pointless at normal levels of play (Maybe even at pro?) since it's mostly about the skill.
yeah APM and pixel-perfect distance calculations win the day in mobas unfortunately as you've observed, and it's a problem of balancing a game over time due to the spirit of humans and their ability to find exploitative tactics quickly
that's kinda why i'm such a fan of asymmetry
symmetric games tend to get degenerate quick quickly
and frankly, boring
it becomes about skill very quickly, especially if randomness is minimized
might as well play rock papers scissors
Also a reason why I think competitiveness makes games less fun. Not that there's much you can do about it. More that I think the pro scene, twich etc is making gaming worse.
on the contrary, i think games are designed with fun as an afterthought, so competitive games are less fun
haha also true
it's a frequent complaint of friends of mine that fun takes a backseat to monetization and engagement
who work in design and such
one guy went indie and the other left gaming
i'm glad i never entered the industry
It's probably pretty bad to work in most big companies
If you care about the game, anyways
making money to send your kids to college is directly incompatible with taking risks for fun and interest
so of course big companies make the shit shovelware you see
anyways gaming will never die and honestly it is possible that boardgaming is where true gaming will forever live on, even when electronic games become passe in favor of experience rides
there's enough games that exist today in the human library that I don't think it'll be a great tragedy if the games industry suffers for the short term
i still have yet to finish playing final fantasy xii, for example
(ha)
It'll be locked down experience rides and competitive gaming, probably
you only need pen, paper, and imagination to be a game dev
that's how the best folks design most games in the beginning anyway
the rest is just lubricant
You could say elder scrolls is a "experience ride" but you're at the controls and can do as you please
But top notch graphics and sound is a big part of it
(But of course not very good unmodded)
i have more fun playing with human beings, even if it is by proxy / turn based
super mario maker is in a way multiplayer in that way