Message from @shadowedROM

Discord ID: 268462333125197824


2017-01-10 19:19:00 UTC  

It wouldnt make them more of a comodity, other than being less of luxury items, it'd acctually make more competition less likely to enter the market if they pushed out the best product for a good price.

2017-01-10 19:19:37 UTC  

And I dont rest assured about anything in gaming, I see little but decline.

2017-01-10 19:21:26 UTC  

you might be right, we wouldn't know without more empircal data

2017-01-10 19:21:44 UTC  

rts+fps?

2017-01-10 19:21:49 UTC  

so EVE?

2017-01-10 19:22:26 UTC  

the oldest example i can think of is Starsiege Tribes and the Battlezone reboot from 1999

2017-01-10 19:23:27 UTC  

in a weird way, MOBAs capture that feel since it's so monomanically skewed towards one unit

2017-01-10 19:25:34 UTC  

Shame about mobas that't theyre so much more about pure skill than fun tactics.

2017-01-10 19:27:00 UTC  

i'd enjoy playing an FPS against player-programmed AI

2017-01-10 19:28:07 UTC  

so folks would throw together some strategy and loadout against incoming human attackers who have all the disadvantages except "superior" realtime adaptability

2017-01-10 19:28:20 UTC  

When we were new to mobas we'd talk strategies and even draw at a whiteboard at a LAN, but eventually we realized that's pointless at normal levels of play (Maybe even at pro?) since it's mostly about the skill.

2017-01-10 19:29:36 UTC  

yeah APM and pixel-perfect distance calculations win the day in mobas unfortunately as you've observed, and it's a problem of balancing a game over time due to the spirit of humans and their ability to find exploitative tactics quickly

2017-01-10 19:30:08 UTC  

that's kinda why i'm such a fan of asymmetry

2017-01-10 19:30:20 UTC  

symmetric games tend to get degenerate quick quickly

2017-01-10 19:30:28 UTC  

and frankly, boring

2017-01-10 19:30:57 UTC  

it becomes about skill very quickly, especially if randomness is minimized

2017-01-10 19:31:24 UTC  

might as well play rock papers scissors

2017-01-10 19:31:34 UTC  

Also a reason why I think competitiveness makes games less fun. Not that there's much you can do about it. More that I think the pro scene, twich etc is making gaming worse.

2017-01-10 19:32:17 UTC  

on the contrary, i think games are designed with fun as an afterthought, so competitive games are less fun

2017-01-10 19:32:49 UTC  

haha also true

2017-01-10 19:33:28 UTC  

it's a frequent complaint of friends of mine that fun takes a backseat to monetization and engagement

2017-01-10 19:33:36 UTC  

who work in design and such

2017-01-10 19:34:01 UTC  

one guy went indie and the other left gaming

2017-01-10 19:34:19 UTC  

i'm glad i never entered the industry

2017-01-10 19:34:26 UTC  

It's probably pretty bad to work in most big companies

2017-01-10 19:34:48 UTC  

If you care about the game, anyways

2017-01-10 19:34:56 UTC  

making money to send your kids to college is directly incompatible with taking risks for fun and interest

2017-01-10 19:35:12 UTC  

so of course big companies make the shit shovelware you see

2017-01-10 19:36:40 UTC  

anyways gaming will never die and honestly it is possible that boardgaming is where true gaming will forever live on, even when electronic games become passe in favor of experience rides

2017-01-10 19:37:26 UTC  

there's enough games that exist today in the human library that I don't think it'll be a great tragedy if the games industry suffers for the short term

2017-01-10 19:37:44 UTC  

i still have yet to finish playing final fantasy xii, for example

2017-01-10 19:37:55 UTC  

(ha)

2017-01-10 19:38:08 UTC  

It'll be locked down experience rides and competitive gaming, probably

2017-01-10 19:38:33 UTC  

you only need pen, paper, and imagination to be a game dev

2017-01-10 19:38:53 UTC  

that's how the best folks design most games in the beginning anyway

2017-01-10 19:39:04 UTC  

the rest is just lubricant

2017-01-10 19:39:25 UTC  

You could say elder scrolls is a "experience ride" but you're at the controls and can do as you please

2017-01-10 19:40:01 UTC  

But top notch graphics and sound is a big part of it

2017-01-10 19:40:29 UTC  

(But of course not very good unmodded)

2017-01-10 19:40:45 UTC  

i have more fun playing with human beings, even if it is by proxy / turn based

2017-01-10 19:41:02 UTC  

super mario maker is in a way multiplayer in that way