Message from @shadowedROM
Discord ID: 268460988947234820
race to the bottom is not good
The closest I can think of like that is battlefield, very immerive while having fun and lasting mechanics, and they had the commander mode in bf4. Commander mode failed though since the commander couldnt do much.
hopefully the money they make goes towards investments in better development tools
Somethng like that needs loads of both CPU and GPU horsepower though
games like battlefield and mechwarrior would definitely benefit, and are obvious choices for launch titles, but i'd hazard to guess that the blockbuster titles in that vein would be much more interesting than that
i'm sad there aren't more games that try that RTS+FPS formula since it can be fun, albeit hard to balance
world of warships kinda does that with carriers
anyway there are people getting paid to do this stuff, rest assured
nintendo can have my mcbucks
for not following the pack at least
But a cheaper VR sets would mean incentive for people to acctually make serious games, which are almost nonexistant atm, they'll have to get them out before others will invest in games for them. Hype also dies down, and it wont come back for a good while once it's a flop in peoples mind.
It wouldnt make them more of a comodity, other than being less of luxury items, it'd acctually make more competition less likely to enter the market if they pushed out the best product for a good price.
And I dont rest assured about anything in gaming, I see little but decline.
you might be right, we wouldn't know without more empircal data
rts+fps?
so EVE?
the oldest example i can think of is Starsiege Tribes and the Battlezone reboot from 1999
in a weird way, MOBAs capture that feel since it's so monomanically skewed towards one unit
Shame about mobas that't theyre so much more about pure skill than fun tactics.
i'd enjoy playing an FPS against player-programmed AI
so folks would throw together some strategy and loadout against incoming human attackers who have all the disadvantages except "superior" realtime adaptability
When we were new to mobas we'd talk strategies and even draw at a whiteboard at a LAN, but eventually we realized that's pointless at normal levels of play (Maybe even at pro?) since it's mostly about the skill.
yeah APM and pixel-perfect distance calculations win the day in mobas unfortunately as you've observed, and it's a problem of balancing a game over time due to the spirit of humans and their ability to find exploitative tactics quickly
that's kinda why i'm such a fan of asymmetry
symmetric games tend to get degenerate quick quickly
and frankly, boring
it becomes about skill very quickly, especially if randomness is minimized
might as well play rock papers scissors
Also a reason why I think competitiveness makes games less fun. Not that there's much you can do about it. More that I think the pro scene, twich etc is making gaming worse.
on the contrary, i think games are designed with fun as an afterthought, so competitive games are less fun
haha also true
it's a frequent complaint of friends of mine that fun takes a backseat to monetization and engagement
who work in design and such
one guy went indie and the other left gaming
i'm glad i never entered the industry
It's probably pretty bad to work in most big companies
If you care about the game, anyways
making money to send your kids to college is directly incompatible with taking risks for fun and interest
so of course big companies make the shit shovelware you see
anyways gaming will never die and honestly it is possible that boardgaming is where true gaming will forever live on, even when electronic games become passe in favor of experience rides
there's enough games that exist today in the human library that I don't think it'll be a great tragedy if the games industry suffers for the short term