Message from @Nutshaker

Discord ID: 268459381933342721


2017-01-10 19:07:06 UTC  

tohsaka rin has left!

2017-01-10 19:07:16 UTC  

if it was slashed in price today and people bought them up cheap, and it became like pokemon go, it would be a disaster

2017-01-10 19:07:16 UTC  

But they're playing it safe and making customers pay for all the RND so if they fail they wont have huge losses.

2017-01-10 19:07:48 UTC  

a VR shop needs good rapport with developers

2017-01-10 19:09:08 UTC  

if they made a dust-magnet doorstop right off that bat for the sake of being first to market then they might as well say they're making it a totally open platform for everyone and they're just going to liquidate and become a nonprofit organization

2017-01-10 19:09:21 UTC  

because it commodizes everything they've made

2017-01-10 19:09:30 UTC  

race to the bottom is not good

2017-01-10 19:09:58 UTC  

The closest I can think of like that is battlefield, very immerive while having fun and lasting mechanics, and they had the commander mode in bf4. Commander mode failed though since the commander couldnt do much.

2017-01-10 19:10:10 UTC  

hopefully the money they make goes towards investments in better development tools

2017-01-10 19:10:30 UTC  

Somethng like that needs loads of both CPU and GPU horsepower though

2017-01-10 19:11:14 UTC  

games like battlefield and mechwarrior would definitely benefit, and are obvious choices for launch titles, but i'd hazard to guess that the blockbuster titles in that vein would be much more interesting than that

2017-01-10 19:13:16 UTC  

i'm sad there aren't more games that try that RTS+FPS formula since it can be fun, albeit hard to balance

2017-01-10 19:13:39 UTC  

world of warships kinda does that with carriers

2017-01-10 19:15:05 UTC  

anyway there are people getting paid to do this stuff, rest assured

2017-01-10 19:15:12 UTC  

nintendo can have my mcbucks

2017-01-10 19:15:24 UTC  

for not following the pack at least

2017-01-10 19:16:55 UTC  

But a cheaper VR sets would mean incentive for people to acctually make serious games, which are almost nonexistant atm, they'll have to get them out before others will invest in games for them. Hype also dies down, and it wont come back for a good while once it's a flop in peoples mind.

2017-01-10 19:19:00 UTC  

It wouldnt make them more of a comodity, other than being less of luxury items, it'd acctually make more competition less likely to enter the market if they pushed out the best product for a good price.

2017-01-10 19:19:37 UTC  

And I dont rest assured about anything in gaming, I see little but decline.

2017-01-10 19:21:26 UTC  

you might be right, we wouldn't know without more empircal data

2017-01-10 19:21:44 UTC  

rts+fps?

2017-01-10 19:21:49 UTC  

so EVE?

2017-01-10 19:22:26 UTC  

the oldest example i can think of is Starsiege Tribes and the Battlezone reboot from 1999

2017-01-10 19:23:27 UTC  

in a weird way, MOBAs capture that feel since it's so monomanically skewed towards one unit

2017-01-10 19:25:34 UTC  

Shame about mobas that't theyre so much more about pure skill than fun tactics.

2017-01-10 19:27:00 UTC  

i'd enjoy playing an FPS against player-programmed AI

2017-01-10 19:28:07 UTC  

so folks would throw together some strategy and loadout against incoming human attackers who have all the disadvantages except "superior" realtime adaptability

2017-01-10 19:28:20 UTC  

When we were new to mobas we'd talk strategies and even draw at a whiteboard at a LAN, but eventually we realized that's pointless at normal levels of play (Maybe even at pro?) since it's mostly about the skill.

2017-01-10 19:29:36 UTC  

yeah APM and pixel-perfect distance calculations win the day in mobas unfortunately as you've observed, and it's a problem of balancing a game over time due to the spirit of humans and their ability to find exploitative tactics quickly

2017-01-10 19:30:08 UTC  

that's kinda why i'm such a fan of asymmetry

2017-01-10 19:30:20 UTC  

symmetric games tend to get degenerate quick quickly

2017-01-10 19:30:28 UTC  

and frankly, boring

2017-01-10 19:30:57 UTC  

it becomes about skill very quickly, especially if randomness is minimized

2017-01-10 19:31:24 UTC  

might as well play rock papers scissors

2017-01-10 19:31:34 UTC  

Also a reason why I think competitiveness makes games less fun. Not that there's much you can do about it. More that I think the pro scene, twich etc is making gaming worse.

2017-01-10 19:32:17 UTC  

on the contrary, i think games are designed with fun as an afterthought, so competitive games are less fun

2017-01-10 19:32:49 UTC  

haha also true

2017-01-10 19:33:28 UTC  

it's a frequent complaint of friends of mine that fun takes a backseat to monetization and engagement

2017-01-10 19:33:36 UTC  

who work in design and such

2017-01-10 19:34:01 UTC  

one guy went indie and the other left gaming

2017-01-10 19:34:19 UTC  

i'm glad i never entered the industry