Message from @✧Mike Flatbird (Mike Blackbird)✧
Discord ID: 493053835682643970
@Fireflash you never take into account how light works
if the camera were higher, it would not matter
you're not taking into account the table
Dude
Its a demonstration on a table showing you how light works
You can see the bottom of the coin then you cant
you should go over the entire video
But when you take a picture, the camera isn't in the ground.
there are parts of it that are a little off, but overall its valid
The camera is above
we see in more than 180 degree angle, we have perepheal vision
roughly 190 degrees
Watch the optics video
maybe 184 degrees
this is the camera with the table
this is the camera held by a human taking a picture
mhm? and?
huh?
after that far 'point' of converge, ..the so-called "object" will (seemingly) go "behind" the false "horizon line" -- created by the human eye, or other visual apparatus etc
.
No?
I simulated it
the camera is 0.1 units above the ground
the hallway is 500 units long
sorry for terrible quality, increasing the resolution means increasing the render times
Its not an accurate representation of how the eye or camera works
what's wrong with it?
Model how light works then get back
that's what it does...
I'm not making this program myself
Ffs
I'm just modeling the hallway myself
the program simulates light itself
Well, maybe one of you can just edit the zoomed in image to show what should be seen, according to you?
you can only see roughly 3 miles thru the atmosphere before the ship will disappear, unless its under the right conditions to let you see wht the naked eye further like rarely you can see the chicago skyline