Message from @Noxar

Discord ID: 481499998622842890


2018-08-21 00:49:45 UTC  

they should just start developing gpus specifically for mining

2018-08-21 01:35:30 UTC  

Nah, it's just good old customer milking and gimmicks

2018-08-21 02:10:53 UTC  

true

2018-08-21 02:11:28 UTC  

but i also think the giant 1000 series stockpile is partly why the 2000s are so expensive

2018-08-21 16:22:54 UTC  

Looks like the one guy with viable leaks was right

2018-08-21 16:24:59 UTC  

the one Jim showed on his channel?

2018-08-21 16:25:05 UTC  

ye he was right

2018-08-21 16:25:21 UTC  

But I'm not gonna say that $700 for the RTX2080 is bad considering performance jump that's expected over the GTX 1080Ti. Aside from the fact that it does so many operations per second, it is also offering something completely new and the fact that they are offering the new tensor cores for the higher end of their gaming lineup is nothing worth complaining about.

2018-08-21 16:26:32 UTC  

Anyways, if AMD creates any competition which I'm doubtful about for anything other than budget cards, then Nvidia will lower prices quicker (or try dropping out old stock for lower prices; as in the pascal cards that are supposedly overstocked)

2018-08-21 16:26:38 UTC  

the ray tracing is just a gimmick

2018-08-21 16:26:41 UTC  

like PhysX

2018-08-21 16:27:23 UTC  

and theres nothing a 1060 cant handle, if we are talking about 1080p 60fps or even 1440p

2018-08-21 16:27:34 UTC  

i see no point honestly

2018-08-21 16:27:38 UTC  

PhysX just made decal effects, ray tracing changes the entire lighting system to render shadows, light and realistic reflections, ambient occlusion all in one package without needing those old filters

2018-08-21 16:27:51 UTC  

physX had nothing to do with decals

2018-08-21 16:27:56 UTC  

it was physics feature

2018-08-21 16:28:03 UTC  

now its dead, no game uses it

2018-08-21 16:28:08 UTC  

>shoots wall >wall explodes with lots of debris

2018-08-21 16:28:43 UTC  

Lots of games use basic physx but don't usually have multiple presets like other games

2018-08-21 16:28:56 UTC  

also ray tracing is demanding as hell, its not worth it

2018-08-21 16:29:05 UTC  

you can see it on the Metro Demo

2018-08-21 16:29:10 UTC  

compared to last year

2018-08-21 16:29:20 UTC  

draw distance and texture quality is visibly reduced

2018-08-21 16:29:24 UTC  

It IS demanding as hell, but it's clear that you haven't seen their display earlier this year

2018-08-21 16:29:31 UTC  

to compensate for the big FPS drop from ray tracing

2018-08-21 16:29:54 UTC  

They showed off 2 of their Tesla's rendering real-time ray tracing

2018-08-21 16:30:00 UTC  

maybe it will be relevant when second or 3rd generation ray tracing cards come out

2018-08-21 16:30:30 UTC  

Its for game development mainly

2018-08-21 16:31:50 UTC  

That's the thing though, it's a new technology. Of course right now it'll have only a few practical applications, but don't tell me that the second up coming generation isn't going to have flagship cards that will be equivalent to 2x Tesla V100's or better

2018-08-21 16:32:29 UTC  

I'm fine with my GTX 960 2GB so eh, i really dont care much

2018-08-21 16:32:30 UTC  

<:GWragFeelsComfyMan:390321740158468096>

2018-08-21 16:33:29 UTC  

The point is, if in 4 years roughly we get to have ray tracing for all consumers at a very fair price, it changes the look and feel of games entirely. There is no advancement in gaming filters more drastically detrimental than Ray Tracing will be

2018-08-21 16:35:28 UTC  

It mimics photons to supply realistic lighting. Between Nvidia developing it further on the hardware end, and software developers taking advantage of the RT properties and modelling with more realistic surface to reflect from, then games as a general may be able to adopt it. Don't get me wrong, I hope AMD invests in it as well to speed up the process.

2018-08-21 16:36:07 UTC  

each year the physics in games get shittier and shittier, i really dont care about shadows

2018-08-21 16:36:24 UTC  

surface level fidelity > actual details and real life feel

2018-08-21 16:36:49 UTC  

story telling in RPGs gets crappier too

2018-08-21 16:37:30 UTC  

But personally, I agree with you, I'm fine with my GTX 1070 and my 1440p 165Hz Gsync panel. I'm not even planning on getting these new cards. I myself am waiting for Nvidia to get their overhead for these new cards, then release the next series and make most of their overhead so I can then bust in and get what I'm ultimately looking for.

2018-08-21 16:37:48 UTC  

And you're right, games are getting shitty, but you missed one thing about surface fidelity

2018-08-21 16:38:43 UTC  

Lots of game developing is cheating, copy and paste. They can just use an engine or method to apply properties to a material rather than get specific on the surface's actual fidelity; in turn still producing great lighting effects

2018-08-21 16:38:56 UTC  

But maybe I give the devs too much credit.

2018-08-21 16:39:11 UTC  

great example