Message from @Wayne
Discord ID: 481502476260868096
also ray tracing is demanding as hell, its not worth it
you can see it on the Metro Demo
compared to last year
draw distance and texture quality is visibly reduced
It IS demanding as hell, but it's clear that you haven't seen their display earlier this year
to compensate for the big FPS drop from ray tracing
They showed off 2 of their Tesla's rendering real-time ray tracing
maybe it will be relevant when second or 3rd generation ray tracing cards come out
Its for game development mainly
That's the thing though, it's a new technology. Of course right now it'll have only a few practical applications, but don't tell me that the second up coming generation isn't going to have flagship cards that will be equivalent to 2x Tesla V100's or better
I'm fine with my GTX 960 2GB so eh, i really dont care much
<:GWragFeelsComfyMan:390321740158468096>
The point is, if in 4 years roughly we get to have ray tracing for all consumers at a very fair price, it changes the look and feel of games entirely. There is no advancement in gaming filters more drastically detrimental than Ray Tracing will be
It mimics photons to supply realistic lighting. Between Nvidia developing it further on the hardware end, and software developers taking advantage of the RT properties and modelling with more realistic surface to reflect from, then games as a general may be able to adopt it. Don't get me wrong, I hope AMD invests in it as well to speed up the process.
each year the physics in games get shittier and shittier, i really dont care about shadows
surface level fidelity > actual details and real life feel
story telling in RPGs gets crappier too
But personally, I agree with you, I'm fine with my GTX 1070 and my 1440p 165Hz Gsync panel. I'm not even planning on getting these new cards. I myself am waiting for Nvidia to get their overhead for these new cards, then release the next series and make most of their overhead so I can then bust in and get what I'm ultimately looking for.
And you're right, games are getting shitty, but you missed one thing about surface fidelity
Lots of game developing is cheating, copy and paste. They can just use an engine or method to apply properties to a material rather than get specific on the surface's actual fidelity; in turn still producing great lighting effects
great example
^ Mount and Blade II: Bannerlord Gamescon 2018 Gameplay Demo
For Honor is now free, claim copy and keep it forever
I’ll watch that once I get home from work. I look forward to it.
>benchmark performance PREDICTIONS
yeah i'll pass on your tech prophecies
@SchloppyDoggo said he will buy me a 2080ti
only if i get a good deal on wholesale and only if they are good for mining
<:bugman:416588250426114049> <:bugman:416588250426114049> <:bugman:416588250426114049> <:bugman:416588250426114049> <:bugman:416588250426114049>
Anyone have poco f1? It seems like a fine phone for 360€
8gb ram
Snapdragon 845
256gb memory
any time you mention sergey nazarov playing online games, you get swarmed with people saying “it was just a troll”. i played him in halo 2 online (about 7 months ago), he started using wallhacks, and microsoft banned my xbox live account when I reported him. i also ran into sergey in a minecraft server. in fact, it was my minecraft server, i left it online overnight and he went on and griefed all my buildings and put obsidian blocks everywhere. i blacklisted his IP and three hours later some big mcdonald looking guys knocked on my door and told me I should be careful who I block. I had to whitelist him and now he just uses it like it was his own server.
OOF
anyone know of a good computer science course thats free
?avatar @chattitude
*yep*
Thats going in the cringe comp
https://twitter.com/ESL/status/1033850774533619713 <:wesmart:359946049588166657>