Message from @Wayne
Discord ID: 481499761413718020
gonna build a sick rig
i feel like they are focusing on raytracing and all that excess to drive away miners
which i kind of feel like is the right move
they should just start developing gpus specifically for mining
Nah, it's just good old customer milking and gimmicks
true
but i also think the giant 1000 series stockpile is partly why the 2000s are so expensive
Looks like the one guy with viable leaks was right
the one Jim showed on his channel?
ye he was right
But I'm not gonna say that $700 for the RTX2080 is bad considering performance jump that's expected over the GTX 1080Ti. Aside from the fact that it does so many operations per second, it is also offering something completely new and the fact that they are offering the new tensor cores for the higher end of their gaming lineup is nothing worth complaining about.
Anyways, if AMD creates any competition which I'm doubtful about for anything other than budget cards, then Nvidia will lower prices quicker (or try dropping out old stock for lower prices; as in the pascal cards that are supposedly overstocked)
the ray tracing is just a gimmick
like PhysX
and theres nothing a 1060 cant handle, if we are talking about 1080p 60fps or even 1440p
i see no point honestly
PhysX just made decal effects, ray tracing changes the entire lighting system to render shadows, light and realistic reflections, ambient occlusion all in one package without needing those old filters
physX had nothing to do with decals
it was physics feature
now its dead, no game uses it
Lots of games use basic physx but don't usually have multiple presets like other games
also ray tracing is demanding as hell, its not worth it
you can see it on the Metro Demo
compared to last year
draw distance and texture quality is visibly reduced
It IS demanding as hell, but it's clear that you haven't seen their display earlier this year
to compensate for the big FPS drop from ray tracing
They showed off 2 of their Tesla's rendering real-time ray tracing
maybe it will be relevant when second or 3rd generation ray tracing cards come out
Its for game development mainly
That's the thing though, it's a new technology. Of course right now it'll have only a few practical applications, but don't tell me that the second up coming generation isn't going to have flagship cards that will be equivalent to 2x Tesla V100's or better
I'm fine with my GTX 960 2GB so eh, i really dont care much
<:GWragFeelsComfyMan:390321740158468096>
The point is, if in 4 years roughly we get to have ray tracing for all consumers at a very fair price, it changes the look and feel of games entirely. There is no advancement in gaming filters more drastically detrimental than Ray Tracing will be
It mimics photons to supply realistic lighting. Between Nvidia developing it further on the hardware end, and software developers taking advantage of the RT properties and modelling with more realistic surface to reflect from, then games as a general may be able to adopt it. Don't get me wrong, I hope AMD invests in it as well to speed up the process.
each year the physics in games get shittier and shittier, i really dont care about shadows
surface level fidelity > actual details and real life feel
story telling in RPGs gets crappier too
But personally, I agree with you, I'm fine with my GTX 1070 and my 1440p 165Hz Gsync panel. I'm not even planning on getting these new cards. I myself am waiting for Nvidia to get their overhead for these new cards, then release the next series and make most of their overhead so I can then bust in and get what I'm ultimately looking for.
And you're right, games are getting shitty, but you missed one thing about surface fidelity