Message from @dunce

Discord ID: 294935835562868736


2017-03-24 20:31:33 UTC  

What are your grievances with it Homu?

2017-03-24 20:31:57 UTC  

It's alright. Didn't expect it to get rated so high, though.

Not that it doesn't deserve it..

2017-03-24 20:32:28 UTC  

I'd argue that it had its ratings inflated 'cos KOJIMA

2017-03-24 20:32:41 UTC  

But I'd easily put it at an 8.5+

2017-03-24 20:32:43 UTC  

MGSV is basically empty. What is there is fun, but it's not enough.

2017-03-24 20:33:02 UTC  

My main issues are the open world is so boring

2017-03-24 20:33:07 UTC  

No NPCs that you hear of

2017-03-24 20:33:24 UTC  

Just some outposts and one or two larger "strongholds"

2017-03-24 20:33:37 UTC  

(PC) 92.75%
(PS4) 91.59%
(XONE) 90.38%
(PS4) 93
(PC) 91

2017-03-24 20:33:45 UTC  

(XONE) 95

2017-03-24 20:34:01 UTC  

Metacritic and GameRankings for MGSV.

2017-03-24 20:34:20 UTC  

Metal Gear: Ghost Babel (GBC) 95.61%

2017-03-24 20:34:38 UTC  

Metal Gear Solid 2: Sons of Liberty (PS2) 95.09% (PS2) 96

2017-03-24 20:35:57 UTC  

MGS3 : (PS2) 91.77% (PS2) 91 (3DS) 77.74% (3DS) 78

2017-03-24 20:36:30 UTC  

MGS3 scored higher than I remember.

I recall it not getting great reception till a couple years after release. (most critiques were fixed with the Subsistence release.)

2017-03-24 20:42:28 UTC  

"95% of MGSV is filler," bullet sponge bosses, dull, repetetive missions, basically 3 unique side ops, "unique" side ops could easily have been fixed up to turn them into full story missions but instead remained half empty side ops, most of the soundtrack is just licensed tracks, a very lackluster story that does nothing for the series excepts retreads previous ideas/stories but edited *slightly*, most of the characters got incredibly weak progression, Afghanistan and Africa feel really empty and boring to adventure in, 70% of the animals don't even have models and have to be caught in traps when MGS3 literally had models for every animal EXCEPT THE TSUCHINOKO (which I'm willing to accept for V even though it shouldn't have even been in it, like it shouldn't have been in PW), *the truck ride with Skull Face* (and Skull Face in general but that falls under character progression), difficulty remains pretty stagnant after like Mission 20 or below, Venom has next to no dialogue (though that could also go under character progression), some of the best cutscenes shown in the trailers were *exclusively for the trailers*, no real reason to toy with the large variety of weaponry that we get as there are like 3 OP weapons that make it pointless to even bother outside personal limitations, mother base is incredibly dull and empty (outside of the Paz stuff) despite the many soldiers travelling around the place and it's a massive downgrade from the very lively mother base shown off in early E3 or PAX or TGS or whatever it was footage, the bridges between platforms are way too fucking long, helicopter ride in and out (including helicopter arrival time) is way too fucking long, the story is literally unfinished due to the removal of Kingdom of the Flies

2017-03-24 20:42:33 UTC  

that's off the top of my head

2017-03-24 20:43:09 UTC  

want me to make each point into a new line to make it easier to read? Bit of a messy wall of text

2017-03-24 20:48:40 UTC  

Nah I can see it thanks

2017-03-24 20:49:01 UTC  

The Tsuchinoko point and the Soundtrack I have to disagree on. Mostly about the Tsuchinoko.

MGS is a clusterfuck of easter eggs, so the Tsuchinoko fit in with that. In fact, I feel like a lack of easter eggs is a problem with MGSV. You could say that including the Tsuchinoko is one of the more important choices, almost as important as including a cardboard box or the important choice of including Gako and Kero in MGO3 (which they fucked up BIG TIME by not including.)

As for the soundtrack, the licennsed tracks help with the 80's atmosphere (even if some songs are 90's, they were still picked for the "feeling" they had.)

2017-03-24 20:49:42 UTC  

The "bosses" if you can call them that are pretty similar to MGS3

2017-03-24 20:49:44 UTC  

<:kero:292823980241453056> <:gako:292823939422617602>

2017-03-24 20:49:49 UTC  

Whittling down health

2017-03-24 20:50:01 UTC  

Although I wish there was a sensible non lethal way of taking down skulls

2017-03-24 20:50:17 UTC  

there's several actually

2017-03-24 20:50:23 UTC  

The tsuchinoko thing I can accept being a very subjective matter but the problem is that it felt particularly special to MGS3 due to the jungle environment and the way it was implemented, as well as the fact it fit in with the goofy undertones

2017-03-24 20:50:31 UTC  

CQC is the most common

2017-03-24 20:51:05 UTC  

True I had forgotten about that

2017-03-24 20:51:32 UTC  

Metal Gear is a very goofy game. Something MGSV lacked, which hammered it's potential big time.

2017-03-24 20:51:33 UTC  

not that it matter because they don't die either way

2017-03-24 20:52:16 UTC  

MGSV tried to be serious a bit too much and then forgot that it didn't have enough serious stuff

2017-03-24 20:52:21 UTC  

Soundtrack I have to respectfully disagree with. I feel like that's a very lazy cop-out. A Phantom Pain is an amazing track that perfectly captures that vibe you're describing and not only was it left unused, simply as a cassette tape, but it was the only one that really took advantage of the setting and style and showed they were capable of making more.

2017-03-24 20:52:30 UTC  

well, I guess you could say that those easter eggs aren't the priority in the developpement of the game

2017-03-24 20:52:36 UTC  

I quite liked the skullface jeep scene

2017-03-24 20:52:49 UTC  

and with the release being rushed, I guess they didn't had time to include goofy easter eggs

2017-03-24 20:52:53 UTC  

It was a bit of a breather and pretty funny that snake just sat there

2017-03-24 20:53:33 UTC  

Hopefully Survive tries to include more easter eggs, or else it won't survive.

2017-03-24 20:53:50 UTC  

I could say all I want about it being rushed and it's potential being hampered but if I'm being honest a game with that much development time should be able to feel more complete even with cuts

2017-03-24 20:54:00 UTC  

I still think it's a great game for what was delivered

2017-03-24 20:54:05 UTC  

Shame it could have been more

2017-03-24 20:54:22 UTC  

The bosses thing I also have to greatly disagree with. Each boss in MGS3, with some exceptions, had very unique approaches to them and how they were handled. The Pain would fall under the exception where it's just fall in the water to dodge and then shoot, but even then you still have to handle the bees on him to make him vulnerable. It's not so different from the stone Skulls, but it's at least a major step up because there's at least some creativity going on there.