Message from @Hellhound6
Discord ID: 706302300083453974
> @jaguarknight leather
@Hellhound6
That makes my smol pp a BIG PP
brand me daddy
Or it would be cool if you made stock pouches
> We are still figuring out how to get consistent results with the brand
@Bodark Actual
Can I offer a mild critique?
Like my literal only complaint?
brand me like one of those..cows in ranches
@Bard ive got you bb
@Foxhound send it
That video pissed me the fuck off
@Hellhound6
I think it's because of the size of the patch
But the skull is kinda distorted
Yeah - I need to do a finer lineart
it's on my list
I blew up the original PWave logo and ripped the lines from that - made them thick for the original art - but again, it's on a list
@Foxhound gotta take that up with the big man not me
( that's just because of the size of the skull on the whole patch, dawg )
I know
*so*
My critique
Was to increase the size of the patch
. . . .
to 5"x8"? . .
I retract my previous statement
Maybe try to sharpen the lines and edges?
I can designe a patch with the skull bigger in the middle, on it
Cant wait to get my patch
( ie more like the Server banner - in fact, I think Squib has an image for it he can use to do another patch )
Or look at making the process better?
but yeah - the res needs to be improved
@jaguarknight naw - you're working on pixels -> thread
you can only get so ""processed""
@Mr Walkway94 you know in minecraft if several zombies attack you, its smarter for you to let it happen at first so your friends can get them when they are vulnerable rather than trying to take the zombies on right off the bad as a squad
I meant like the stamp or brand itself
Maybe how you hold down the material when branding
There's always stuff to work on
Like a dull chisel will make worse cuts than a sharpened chisel
@INNYGMATYK would ditching the thread and switching to the more rubbery material work?
Like the top one
Yes - but that might require more equipment -> more funds -> more runs with what we have
The bottom looks more defined than the top tho