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How interested are you guys in TTRPGs?
Because there is this cool TTRPG called Shadowrun.
shadowrun series is great, doesn't hold a candle to divinity 2 though imo
But I am talking the TTRPG specifically.
Not the video games
ahh tabletop gotchya
my brain can only be stimulated by moving pictures
I play regularly. I run a 40K Wrath and Glory campaign.
Have done Shadowrun before but only like Shadowrun Anarchy because the rules are easier to work with
I have Shadowrun Returns on steam but i don't know shit about the game
lemme see if I can give a quick rundown of the timeline
it all starts in 1980 with John Lennon being shot
no I'm not joking, this is the first event on the Shadowrun timeline
2000, the US Supreme Court grants a corporation extraterritorial status for the first time. They find pyramids and giant skeletons on Mars with the little rover robots and decide not to fuck with it. White women start popping out elf and dwarf babies. A dragon shows up and explains magic's making a comeback. Then a few years later people start "goblinizing" and a full 10% of the population spontaneously becomes orcs and trolls. The women who's babies turned into trolls while they were still in the womb are not okay. A virus takes out the matrix (global internet), a bunch of people who were jacked in die. The matrix is remade, some retard makes an AI and it gets loose, crashing the matrix again and killing a ton of people again. Japan becomes the dominant world power and everybody starts buying stuff with neoyen. Dragons reveal they were actually the real jews all along as they start assuming positions of power as government leaders and corporate CEOs.
Going to look up that game.
So basically the internet was the protomatrix and microchimerism is real
cool setting but most of the players are cringe as fuck
IDK about that. I found a pretty good group of good guys to play with.
I mostly mean that in the sense of "There's multiple reasons 6th edition is a complete fucking disaster."
Well, I think 6th edition is dogshit b/c Catalyst is a dogshit company.
My source being an experienced Shadowrun player.
Who is currently my DM.
oh there's no doubt catalyst is dogshit
dudes can't make a rulebook to save their lives
like it's amazing to me that they haven't lost the license
given Ulysses literally lost the 40k license over taking too long to release errata
I guess it's because Topps doesn't really give much of a shit as long they are making money off it.
Which I find it interesting that a baseball trading card company bought the rights to Shadowrun.
Capitalism at it's finest
still it's just wild because you can tell that Catalyst was more worried about appearing woke enough than they were about giving you a functioning set of rules
Oh, so they decided to go woke huh.
I mean trannies and shit were always part of shadowrun as a setting
Well, it is the future.
So I'd kind of expect there to be a lot of degeneracy.
but if I'm remembering right, they spend a shitload of time in the 6E rulebook talking about shit like "It's okay if you want to play a nonbinary character!" meanwhile there are placeholder texts remaining in place of simple rules
so it's like "Yeah whatever, the tranny stuff was always a part of the setting because it's a hellworld where capitalism went off the rails" gets outweighed by shit like this
I mean, we can always just pirate 5th edition shit lol.
Oh for sure
I have honestly thought about buying the Shadowrun rights if I ever win the lottery.
And just make my own company. Hire competent people, market the hell out of it and boom.
I mean you don't even need to market it
you just need a character creation chapter that doesn't require you to reference the index at least 20 times and do introductory calculus to figure out how to do the pointbuy
that's basically why I stick to 5th Anarchy
I like the character creation tbh.
because the Anarchy ruleset is simplified sure, but all that means is that it's possible to make a character in under 30 minutes without downloading a program specifically for chargen
Well, I get the whole crunching thing is a bit much.
But I like the whole priority sytem
Shadowrun's character creation mechanically wasn't awful, the primary issue is how Catalyst formats their books
it makes character creation harder than it needs to be
solely because you constantly have to flip back and forth skipping through entire chapters of the book
to the point that most people I know just use Chummer unless they're using the Anarchy rules
I used chummer as well.
because the crunch on its own wouldn't be bad
if the book didn't have such awful formatting
Yeah, it comes down to a formatting thing.
Instead of making a new edition they should just re-format 5 and boom.
Maybe simplify the crunch and make 5.5
that was Anarchy
But nah, they won't do that.
but nobody's ever heard about anarchy because they put zero effort behind marketing it
and most shadowrun purists don't like it because "It's too simplified"
tl note: still takes at least twice as long to teach to somebody as Savage Worlds
Not to familiar with savage worlds.
real simple ruleset, setting agnostic to the point that they provide you with all sorts of rules to make your own races, worlds, etc, then proceed to say "By the way you don't need to follow these rules if you want to make some broken super race, up to you."
your stats and skills are represented by dice rather than a number that provides a flat bonus, all rolls come with a wild die
so every stat and skill levels up in steps from d4-d12
and no matter what your stat or skill is, you throw that die and a d6 to go with it
and any time you roll a "crit", the die explodes and you roll again and add to the total
Regardless of Shadorun's faults, I still like the game regardless.
tends to lean toward very pulpy/actiony sort of games
but I like it because it's very easy to teach somebody
Actually, I remember making a character for savage worlds.
But didn't really play.
though something that's good or bad depending on how you look at it, it's *very* difficult for your character to actually die
like the default difficulty for any given task in the game is to roll a 4 unless it's contested
so if you have a d6 in a skill, which would be considered wholly average, you've got a 75% chance of success between your skill die and the wild die
Yeah I think I am starting to remember some of this stuff.
I liked the system enough to fund the most recent edition of the game
because I paid $20 during the kickstarter for a digital edition
So it's out?
then I gave my best buddy $50 for him to upgrade to the highest reward tier in exchange for the leatherbound signed hardcopy of the rulebook
That's nice of you
he benefitted too, because with my $50 it basically meant he was only paying an extra $10-20 and doing they meant they threw in a full second set of the various cards and benny tokens and such
if there's one thing my friends and I are good at, it's pooling resources to exploit good deals
but ye, new version's out, it's called Adventurer's Edition, they've taken to shortening it to SWADE
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