Message from @Default™
Discord ID: 751736941971767406
but if I'm remembering right, they spend a shitload of time in the 6E rulebook talking about shit like "It's okay if you want to play a nonbinary character!" meanwhile there are placeholder texts remaining in place of simple rules
so it's like "Yeah whatever, the tranny stuff was always a part of the setting because it's a hellworld where capitalism went off the rails" gets outweighed by shit like this
I mean, we can always just pirate 5th edition shit lol.
Oh for sure
I have honestly thought about buying the Shadowrun rights if I ever win the lottery.
And just make my own company. Hire competent people, market the hell out of it and boom.
I mean you don't even need to market it
you just need a character creation chapter that doesn't require you to reference the index at least 20 times and do introductory calculus to figure out how to do the pointbuy
that's basically why I stick to 5th Anarchy
I like the character creation tbh.
because the Anarchy ruleset is simplified sure, but all that means is that it's possible to make a character in under 30 minutes without downloading a program specifically for chargen
Well, I get the whole crunching thing is a bit much.
But I like the whole priority sytem
Shadowrun's character creation mechanically wasn't awful, the primary issue is how Catalyst formats their books
it makes character creation harder than it needs to be
solely because you constantly have to flip back and forth skipping through entire chapters of the book
to the point that most people I know just use Chummer unless they're using the Anarchy rules
I used chummer as well.
because the crunch on its own wouldn't be bad
if the book didn't have such awful formatting
Instead of making a new edition they should just re-format 5 and boom.
Maybe simplify the crunch and make 5.5
that was Anarchy
But nah, they won't do that.
simplified 5E
huh
but nobody's ever heard about anarchy because they put zero effort behind marketing it
and most shadowrun purists don't like it because "It's too simplified"
tl note: still takes at least twice as long to teach to somebody as Savage Worlds
Not to familiar with savage worlds.
real simple ruleset, setting agnostic to the point that they provide you with all sorts of rules to make your own races, worlds, etc, then proceed to say "By the way you don't need to follow these rules if you want to make some broken super race, up to you."
Huh
Very interesting.
your stats and skills are represented by dice rather than a number that provides a flat bonus, all rolls come with a wild die
so every stat and skill levels up in steps from d4-d12
Sounds cool
and no matter what your stat or skill is, you throw that die and a d6 to go with it
and any time you roll a "crit", the die explodes and you roll again and add to the total
Regardless of Shadorun's faults, I still like the game regardless.
tends to lean toward very pulpy/actiony sort of games