Message from Mother in GabberHangout #general
See here I am
Here's something I made using vector math:
I love to play with optimization problems.
Oh and btw the exiting light is turned the wrong way.
Otherwise it should be accurate.
@Someguy That's pretty cool. Can you add the reflected ray at the second surface?
I should be able to make a raytracer now.
@DocMac why would you want to do reflections inside of a material btw, to simulate contrast handling of a lens or what?
Btw I'm gonna make a tool for lens design, that's what that test is for it will be able to generate round lenses which are concave, convex and also fresnel. Then planar too, or like imagine an extruded 2d-shape. So the lens only works in one dimension, to like stretch or squeeze the rays horisontally or vertically only.
The possilities are endless lol
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@Someguy they're there whether you want them or not. You don't really need to trace them unless you're doing stray light analysis. You do need to keep track of the loss you get at each surface, though.
@DocMac then there's also dispersion, I've only learned how to implement Snell's law really.
And specular reflection.
WHO DO THEY THINK THEY ARE?
I have taken a break from the internet for about a week and been relaxing for a bit longer, and I'm back.
Actually just saw a commercial that got me a tiny bit hopeful.
Of course, I still think it's degeneracy for being so... suggestive... the outcome of it had me happy.
I'm trying to find the other version where there were five kids instead of the three.