Message from @Dr.Wol

Discord ID: 503332908761612318


2018-10-20 22:14:16 UTC  

still, the same things that you could criticize dark souls bosses for could also be applied to games like Metal Gear Rising

2018-10-20 22:14:39 UTC  

Enemy design generally

2018-10-20 22:14:56 UTC  

Lords of the Fall was legit what i said though, and due to its similarities to dark souls i generalise any such games the same,

Its about just dodging around until you understand the boss's standard pattern and then just attack during that 1 build in flaw

2018-10-20 22:14:57 UTC  

Most enemies are always designed with deliberate spaces for them to be vulnerable to the player

2018-10-20 22:15:25 UTC  

You can also do the inverse

2018-10-20 22:15:31 UTC  

Attack until it's dangerous

2018-10-20 22:15:42 UTC  

thats the premise of Serious Sam 😄

2018-10-20 22:15:46 UTC  

or Duke Nukem

2018-10-20 22:15:53 UTC  

what's wrong with that design doctrine?

should fighting a boss be a random chance of success, or a challenge that can be learned and overcome?

2018-10-20 22:16:20 UTC  

dark souls is very much like a dance

2018-10-20 22:16:26 UTC  

theres a difference between a challenge to overcome, and
"Oh he's about to be vulnerable"

2018-10-20 22:17:19 UTC  

dark souls doesn't have hyper armor for bosses

they're always vulnerable to damage

2018-10-20 22:18:07 UTC  

yes but you'll get punished for recklessness

2018-10-20 22:18:10 UTC  

if you maneuver out of the way during their attack you can hit them whenever you want

DS2 even gave you extra damage for this

2018-10-20 22:18:49 UTC  

so you shouldn't be punished for recklessness?

2018-10-20 22:19:19 UTC  

You should be, but thats not the point

2018-10-20 22:19:57 UTC  

Blitzcrieging the boss trying to deal more damage to it than it can do to you in the same timeframe should be punished

2018-10-20 22:20:12 UTC  

but it shouldn't be a waiting game

2018-10-20 22:20:32 UTC  

which was my experience with it atleast

2018-10-20 22:21:25 UTC  

that makes no sense

should you be able to attack the boss while it's attacking or something?

I don't understand how you would do bosses differently

2018-10-20 22:25:16 UTC  

i'd give the bosses more abilities, and methods/chances to surprise/counter you

And make them feel like you're on an even footing, but can't properly learn their method of attack

2018-10-20 22:27:39 UTC  

such a thing would be impossible to program

you need to make animations, line up hit detection, and pre-program AI

sooner or later, people are going to learn the pattern, and it will become a dance that can be learned

what you've just described is what only PvP can do

2018-10-20 22:28:20 UTC  

and even then, with a limit

2018-10-20 22:28:42 UTC  

because there IS a limit to the tools that can be used by the player

2018-10-20 22:29:06 UTC  

Nah it wouldn't be impossible to program,

It would require a lot more work yes,

But you can easily design such systems where an enemy can switch its attack half-way and have a selection of attack choices or so

2018-10-20 22:29:24 UTC  

but there would ofc be flaws to it

2018-10-20 22:29:58 UTC  

Dark Souls 3 kinda does that

enemies will slow down or speed up their attacks seemingly randomly to throw off players

2018-10-20 22:30:20 UTC  

stuff liek that yeah

2018-10-20 22:30:33 UTC  

have you played dark souls 3?

2018-10-20 22:30:47 UTC  

I haven't, i didn't enjoy Dark souls 1 enough to buy the followups

2018-10-20 22:31:00 UTC  

I only seen some lets plays of it

2018-10-20 22:31:17 UTC  

maybe they've changed things in the followups, that i'm not aware of

2018-10-20 22:31:27 UTC  

well then it'd kinda unfair to judge an old game by such high standards

2018-10-20 22:31:32 UTC  

true

2018-10-20 22:32:01 UTC  

DS3 solves the issues you have with DS1, seemingly

2018-10-20 22:32:21 UTC  

it does have the best bosses imho

2018-10-20 22:32:35 UTC  

Slave Knight Gael 👌

2018-10-20 22:32:36 UTC  

I admit i'm basing my knowledge off of 2 things
flaws i found in DS1
And the idea that sequels generally stick to the same systems

Hence i'm assuming DS2 and 3 are generally the same quality

2018-10-20 22:32:52 UTC  

so you're right i am judging them unfairly

2018-10-20 22:33:09 UTC  

anyhow its getting late for me, i gotta head off to bed

2018-10-20 22:34:10 UTC  

such a game in VR would be awesome though 🤔