Message from @MountainMan
Discord ID: 679994120978300929
its a pretty homebrew game tbh. there are some things I detest with 5e, like the skills.
pathfinder and 3,5 handle skills sooooo much better
so yeah disadvantage on all dex rolls and half speed until a week of rest or something
yes that could be good
lol bro 4e was a huge fuckin mess
never played it
just heard horror stories on how bad the game is ahahahahahah
4e was my first ever d&d experience
I thought about adding shit like sub skills into 5e. kinda revamp how skills work rn
skill specialisation is a cool concept
say you had blade weapons with subtype heavy
yeah. that was what I really liked about 3.5
oh yeah weapon spec is also cool
I have a concept idea working with my mate based on a homebrew pdf we found
specialise into blade (heavy) and you get a bonus (or don't get a negative) for that subtype but you can still use other blades
cuz like, someone who uses swords all day every day, why the fuck could they use a trident?
someone who uses a greatsword, how the fuck could they know how to effectivally use a rapier?
that shit
yeah
anyone can use a shortsword because it's just a fuckin metal stick
just cuz someone can use a flintlock pistol dosent mean they can use a musket
but a batleth is a whole thing
yeah
shit needs revamp
i like that 5e is so simple. its easy to get new players hooked on tabletops
but some things infuriate me with how they work
we got steamrolled last week, tpk
so we're having a break from that campaign for a few weeks
last night we started playing Traveller
traveller? whats that?
it's a space setting with a pretty cool rule system
character creation is a group activity
and you end up with a collaborative back story and an actual realistic reason why you know the party
instead of "we met in a bar"
there are a number of different career paths and you have to meet skill requirements to enter a career, once you're in a career you get basic set of skills and then you roll against that career's skill table or personal development
that takes place in a 4 year term then you can either stay in that career, move to a different career or go out adventuring
generally you'd roll 4 or 5 terms
to build up skills, money, etc
then go adventuring
at the end of each term you roll against an events table to see what interesting things happen