Message from @MountainMan
Discord ID: 687200852334608496
This was their first campaign ever for all the players and they’d like to make new characters for the new campaign
Ok in a hypothetical theoretical situation, where my PC has said multiple times that their character is suicidal. Would it be too dark to actually force them to attempt to go through with it. Like straightfaced the next time he says hes suicidal I'm just like ok you pull the 50 of rope out of you bag make a sleight of hand check
Oh god it went better then I thought
End of session rwsult
Result: problem player quit campaign of own free will
<:kek:590371888480387073> <:kek:590371888480387073>
Long version:
Last session 2 party members chose to side with bbeg, 2 members sides with sir white knight, problem player siding with white knight. Start of this session is the combat resulting from that, 2 lvl 6 rogues vs a lvl6 spore druid and a level 6 were paladin
The rogues got fucking one shot by a druid spell each
HOLY SHIT AHAHAHAHAHAHAAHAHAHHA
what did he use?????
Spore druid form adds 1d8 poison to melee flame blade as an action, then another spell that adds 2d8 radiant damage the next turn he charged the rogue and even with uncanny dodge got downed
On the other guy he just hold personed
And the paladin had it prepped as well
They manacled him tied him up them stabbed him through the heart when he wouldn't join
Hold person is kinda sad for pvp fights, failed wis save is game over
Hey need feed back on a system im making for a Kenshi theamed game im making the system for
Core stats
STR - DEX - CON - PER - CHAR - INT - SPEED - WS
Skills
anything that is more specific and can be enhanced by one of the cores eg. INT will boost the Medic skill
it works on a ex spending system similar to Warhammer 4th's D100 system
and it has a Tag system similar to Dungeon world where items have tags that effect what can be done with items.
anything i should worry about here?
why is speed its own point?
perception i'd guess
and that definitely does not want to be a core stat
not if you've got both wisdom and intelligence
^
why not make *sanity* its own score?
i think it could maybe fit i dunno
Idk, I’d argue for practical purposes irl at least wisdom or intelligence don’t necessarily affect perception
Also speed should be SPD smh
how perceptive you are isn't affected by wisdom and intelligence? unless we're talking literal fight or flight basic instinct I would argue otherwise lol
it feels very much like a wisdom thing imo. you have gotten used to be able to spot things n shit
plus I think it might become a dump stat that no one will ever need
except one person in the team
honestly though
the bigger issue is that you're creating a rule set that is going to have very little development and testing, and then you're going to expect ~4 other people to learn this new unfinished rule set to play one campaign
unless you've got plans to develop it properly
you'd be better off using some existing rule set and adjusting the setting to suit your campaign
gurps is one example that is literally exactly for this lol
this
I personally always base shit on 5e but take elements from other games