Message from @Dimorac
Discord ID: 534688121191661588
@coattailsandbowties a vector is added to the characters location every frame, which moves it the world. if the vector has a fixed number then the more frames the faster you move. This is where deltatime comes in, your movement vector numbers are now set to an amount that would equal say 1 metre per second. you then multiply the vector by deltatime effectively dividing the 1m/s between the fps, so the vectors numbers will scale based on fps and always maintain 1m/s speed regardless of fps.
When you're so fat, you grown another arse out your arse
look at the ass on her, bet she can shit
Impressive
*That lemon-stealing whore*
Makes sense thank you @Ruger
yea thats what the forgot to do
a problem that was solved like 30 years ago
Yikes.
there was an unlimited carry weight bug too
And it sounds so *basic* like that can't be hard to implement
yes it is very basic
as in i learnt about it in 2nd year
Wow! she lost a fuck ton!
you make 2 bits of gear with "pocketed" which increases carry weight
equip one piece
equip & unequip the other piece over and over
and it just keeps removing carry weight until you hit negatives (infinite carry)
Her feet are screaming for help
Good morning everyone
the added weight was permanent lol
Yeah it's the same chick
Hope you all have a Productive and Successful day
Those feet are freaking me out
Same person as well here
She was 708 lbs
I mean if there's a bug in your game anywhere *someone* will find it
The calfs are trying to eat them
from 708 to 183
That's incredible
@LorneM fat fuck
Chaotic good