Message from @RoflTank

Discord ID: 532320872178909214


2019-01-08 19:11:19 UTC  

God bless the enclave

2019-01-08 19:12:29 UTC  

Honestly would have been funnier if they constantly crashed the servers with nukes

2019-01-08 19:16:40 UTC  

IT’S A UNIX SYSTEM
I KNOW THIS

2019-01-08 20:40:19 UTC  

Wait

2019-01-08 20:40:25 UTC  

Are you fucking serious

2019-01-08 20:40:34 UTC  

>RUNNING ON THE OLD CLOCK SYSTEM

2019-01-08 20:40:42 UTC  

>that predates y2k

2019-01-08 21:15:45 UTC  

The engine is only from 2011, why would it be using that old a clock?

2019-01-08 21:16:07 UTC  

>from 2011

2019-01-08 21:16:09 UTC  

no bb

2019-01-08 21:19:01 UTC  

The creation engine is, that engine may have been built on even older software tho

2019-01-08 21:20:36 UTC  

It is based on Gamebryo which was initially released first in 03 with an earlier version under the name NetImmerse released in 97

2019-01-08 21:37:48 UTC  

Gamebryo is the core engine, because you can technically open 76 files with the Morrowind mod tools

2019-01-08 21:39:20 UTC  

And the source code for that is from 97 at the earliest

2019-01-08 21:40:15 UTC  

Assuming it reused NetImmeres's

2019-01-08 21:49:51 UTC  

Probably some spaghetti code from 1997 there

2019-01-08 22:12:01 UTC  

Bethesda needs to learn what CryEngine is

2019-01-08 22:12:10 UTC  

Or even Unreal

2019-01-08 22:12:23 UTC  

Either one would do Fallout wonders

2019-01-08 22:12:34 UTC  

OR, they could buck up and make a modern Gamebryo

2019-01-08 22:13:05 UTC  

Because while it is old, it's easier than a poor prozzie to mod and manage with minimal skill floor.

2019-01-08 22:14:34 UTC  

CryEngine would be good, but you have to be trained explicitly in how to use it, Unreal is a lot easier but definitely not as easy to modify as Gamebryo unless they go out of their way to expose as much code as possible.

2019-01-08 22:14:41 UTC  

I.E. - XCOM 2

2019-01-08 22:14:50 UTC  

>Bethesda
>Effort

2019-01-08 22:14:53 UTC  

Lmao

2019-01-08 22:14:57 UTC  

I know, but still

2019-01-08 22:15:37 UTC  

Isn't the newest Unreal engine pretty awesome and easy to work with?

2019-01-08 22:15:41 UTC  

Yes

2019-01-08 22:15:49 UTC  

It's retard friendly

2019-01-08 22:15:57 UTC  

Unreal has made it easier for devs to expose basically every variable

2019-01-08 22:16:11 UTC  

It's just down to devs to provide that transparency

2019-01-08 22:16:31 UTC  

The best games are the ones where literally everything can be modified at will, and nothing is hard coded

2019-01-08 22:17:24 UTC  

Also where you can use scripts to globally modify content even outside of vanilla assets.

2019-01-08 22:18:25 UTC  

So Mod A that changes something about say, vanilla weapons, also applies to Mod B weapons.

2019-01-08 22:18:31 UTC  

Without the need for a patch

2019-01-08 22:23:04 UTC  

So, what you're proposing

2019-01-08 22:23:15 UTC  

Is a game made entirely of XML

2019-01-08 22:23:33 UTC  

Or ini files

2019-01-08 22:26:18 UTC  

...
*looks at fallout*

2019-01-08 22:26:24 UTC  

Maybe.

2019-01-08 22:26:38 UTC  

Also that's literally Rimworld and it's great.