Message from @RoflTank
Discord ID: 532320872178909214
God bless the enclave
Honestly would have been funnier if they constantly crashed the servers with nukes
IT’S A UNIX SYSTEM
I KNOW THIS
Wait
Are you fucking serious
>RUNNING ON THE OLD CLOCK SYSTEM
>that predates y2k
The engine is only from 2011, why would it be using that old a clock?
>from 2011
no bb
The creation engine is, that engine may have been built on even older software tho
It is based on Gamebryo which was initially released first in 03 with an earlier version under the name NetImmerse released in 97
Gamebryo is the core engine, because you can technically open 76 files with the Morrowind mod tools
And the source code for that is from 97 at the earliest
Assuming it reused NetImmeres's
Probably some spaghetti code from 1997 there
Bethesda needs to learn what CryEngine is
Or even Unreal
Either one would do Fallout wonders
OR, they could buck up and make a modern Gamebryo
Because while it is old, it's easier than a poor prozzie to mod and manage with minimal skill floor.
CryEngine would be good, but you have to be trained explicitly in how to use it, Unreal is a lot easier but definitely not as easy to modify as Gamebryo unless they go out of their way to expose as much code as possible.
I.E. - XCOM 2
>Bethesda
>Effort
Lmao
I know, but still
Isn't the newest Unreal engine pretty awesome and easy to work with?
Yes
It's retard friendly
Unreal has made it easier for devs to expose basically every variable
It's just down to devs to provide that transparency
The best games are the ones where literally everything can be modified at will, and nothing is hard coded
Also where you can use scripts to globally modify content even outside of vanilla assets.
So Mod A that changes something about say, vanilla weapons, also applies to Mod B weapons.
Without the need for a patch
So, what you're proposing
Is a game made entirely of XML
Or ini files
...
*looks at fallout*
Maybe.
Also that's literally Rimworld and it's great.