Message from @Grump The Horrible
Discord ID: 553987068565520414
The thing about certain types of "copying" in the creative arts is that they require people just at brilliant as the original makers to pull off, like the case of Brandon Sanderson ghost writing the last parts of Wheel of TIme.
lol yeah
@Grump The Horrible The Doom engine is very good, and unlike others, it gets resolution upgrades when used with processors with more cores.
might try playing on nightmare again
People have described its unusual performance as being due to an engine that "shunts as much data to the GPU as possible as fast as possible".
well also I'd imagine it's well optimized
and well coded
Not just that, it's a clever architecture.
isn't that a thought! Making something that works well and is fun to play is a winning strategy for making a great game! The other Devs that are under Bethesda should take note lol
@Grump The Horrible Remember when Sony execs publicly demonstrated an "amazing new feature" their games had, by one executive passing a copy to another executive?
"here's how to share games on PS4." ::passes game over:: "Thanks!"
lol
Amazing.
@Grump The Horrible I'd like to see a game console that uses ROM cartridges where the mask ROM containing graphics data is VERY close to the connector, with the position of the GPU on the board being very close to the cartridge slot.
@ebowden does upside-down land have regional specific shit for games like Europe does?
or is it the same as the US
Not sure.
@Grump The Horrible Just in case you didn't know, one of the major performance bottlenecks with gaming GPUs is the RAM.
yep Australia has PAL
North and South America have the same
The idea with this console design would be having the graphics components of the mask ROM pull double duty.
The hunter call of the wild has been fun
@Grump The Horrible Wolf 2 was my GOTY for 2017
What's Wolf 2?
Wolfenstein
Ah, ok.
Do you guys know of any "indie" developers of racing games? I kinda want to send someone the ideas I have and maybe get a job with that.
I've already worked in the gamedev side of things, not a rookie.
Yeah, ideas are cheap. VEEEEERRRRRRY cheap. What you need for such a job is skills.
I have worked as a tester and consultant in a PS4 game.
A rather sizeable one.
Consultant?
What did you do when you were a consultant?
Yes, I helped them make the game closer to reality by relaying rules of the real rulebooks regarding the competition.
Both about the vehicles and about the routes.
It was baffling how they did not know basic rules even non-hardcore fans of the race know.
Ok. Well, consultants are almost never creative directors or people who write the design docs, so you still need more skills.