Message from @What Would Jack Conte Do?

Discord ID: 540897528703483914


2019-02-01 14:09:43 UTC  

You can't turn a frigate that much in 33 seconds

2019-02-01 14:09:49 UTC  

in-game you can

2019-02-01 14:09:57 UTC  

Cus is gay

2019-02-01 14:10:01 UTC  

also turning doesn't determine whetehr or not it's a hit

2019-02-01 14:10:38 UTC  

hit is based on whether or not the weapon is in optimal range (if not, it's too close, or it's in fall off, or target is too far away) and also tracking (higher tracking is needed at closer ranges)

2019-02-01 14:10:53 UTC  

yeah gay is the reason

2019-02-01 14:11:00 UTC  

so basically rail guns teleport bullets

2019-02-01 14:11:07 UTC  

Bad

2019-02-01 14:11:09 UTC  

lel

2019-02-01 14:11:11 UTC  

Just use lasers

2019-02-01 14:11:21 UTC  

yeah there's lasers... lasers would work

2019-02-01 14:11:34 UTC  

instead of taking 33.3 seconds, it's like 0.0003 seconds to reach target

2019-02-01 14:11:54 UTC  

i calculated! because im autist

2019-02-01 14:11:55 UTC  

Is there bullet physics for other weapons?

2019-02-01 14:12:16 UTC  

its all basically the same physics

2019-02-01 14:12:25 UTC  

except for missiles, which have a projectile speed

2019-02-01 14:12:27 UTC  

So ray tracing?

2019-02-01 14:12:30 UTC  

so they actually take time to reach target

2019-02-01 14:12:39 UTC  

um... i dunno, but you have to lock onto targets to shoot them

2019-02-01 14:13:25 UTC  

Ray tracing means that when you shoot the computer traces a line towards where you're aiming and checks if you are hitting something instantly

2019-02-01 14:13:40 UTC  

o rly

2019-02-01 14:13:46 UTC  

hm

2019-02-01 14:13:55 UTC  

so some games have bullet speed effects

2019-02-01 14:13:58 UTC  

Bullet physics means that the bullet is an actual object travelling, so it can be programmed to have, say gravity, wind and crap

2019-02-01 14:14:16 UTC  

yeah that must involve a lot of extra processing

2019-02-01 14:14:31 UTC  

You can also program it to have a logic then, like a homing missile

2019-02-01 14:14:41 UTC  

@What Would Jack Conte Do? mostly it's annoying to sync for multiplayer

2019-02-01 14:14:43 UTC  

thats pretty good

2019-02-01 14:15:21 UTC  

Verdun seems to handle it fine... that game seems to have what you describe

2019-02-01 14:15:30 UTC  

Most games do

2019-02-01 14:15:36 UTC  

You have both

2019-02-01 14:15:40 UTC  

and it has 32 players to a team on maps

2019-02-01 14:15:43 UTC  

Raytracing for say, a gun

2019-02-01 14:15:56 UTC  

And physics for stuff like rockets

2019-02-01 14:16:22 UTC  

yeah thats cool

2019-02-01 14:17:20 UTC  

i think in Verdun, if you fire a machine gun, there's a ricochet effect that can kill the player being shot at

2019-02-01 14:17:26 UTC  

so if they are hiding around a corner, they'll still die

2019-02-01 14:17:45 UTC  

because it's enough bullets bouncing

2019-02-01 14:18:01 UTC  

i dunno how that's done, maybe it's just one set bounce direction

2019-02-01 14:18:49 UTC  

but it really changes player tactics... rifle, just take any old cover. Machine gun? you need some good cover

2019-02-01 14:19:02 UTC  

You can still do math with raytracing