Message from @What Would Jack Conte Do?
Discord ID: 540897528703483914
You can't turn a frigate that much in 33 seconds
in-game you can
Cus is gay
also turning doesn't determine whetehr or not it's a hit
hit is based on whether or not the weapon is in optimal range (if not, it's too close, or it's in fall off, or target is too far away) and also tracking (higher tracking is needed at closer ranges)
yeah gay is the reason
so basically rail guns teleport bullets
Bad
lel
Just use lasers
yeah there's lasers... lasers would work
instead of taking 33.3 seconds, it's like 0.0003 seconds to reach target
i calculated! because im autist
Is there bullet physics for other weapons?
its all basically the same physics
except for missiles, which have a projectile speed
So ray tracing?
so they actually take time to reach target
um... i dunno, but you have to lock onto targets to shoot them
Ray tracing means that when you shoot the computer traces a line towards where you're aiming and checks if you are hitting something instantly
hm
so some games have bullet speed effects
Bullet physics means that the bullet is an actual object travelling, so it can be programmed to have, say gravity, wind and crap
yeah that must involve a lot of extra processing
You can also program it to have a logic then, like a homing missile
@What Would Jack Conte Do? mostly it's annoying to sync for multiplayer
thats pretty good
Verdun seems to handle it fine... that game seems to have what you describe
Most games do
You have both
and it has 32 players to a team on maps
Raytracing for say, a gun
And physics for stuff like rockets
yeah thats cool
i think in Verdun, if you fire a machine gun, there's a ricochet effect that can kill the player being shot at
so if they are hiding around a corner, they'll still die
because it's enough bullets bouncing
i dunno how that's done, maybe it's just one set bounce direction
but it really changes player tactics... rifle, just take any old cover. Machine gun? you need some good cover
You can still do math with raytracing