Message from @VexenX
Discord ID: 465321160515780608
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You run into grey area with 3rd party markets tho
like for cs go
If the service itself allows you to sell items you win through a lootbox system, it will be considered gambling.
its a gray area
because the item is essentially valueless
Now, if people do this interaction themselves, against a terms of service between the lootbox company, then it's not considered gambling.
however 3rd party market sets a seperate value
As long as the third party is generally against the first party terms of service.
which is as simple as there is no in game market
parents need to control their own money anyways. PSN and XBox both let yet you place a seperate password to purchse. I dont know about blizzard, steam i think you can
I defenatly know it has a failsafe if the persons account is under 18
Parental controls have been a thing for quite a while.
PSN and XBox has it on over 18 accounts too
it helps against fraud. Like a purchasing 2 factor
My parental password would be something like: "Ibangedyourmom."
lol
You could use that argument with literally anything
My boys arnt old enough for it to matter yet
"What if they sell the prize to a random person?"
That's not the fault of the company.
It just seems like more stupid laws.
If anything they are good
because it allows companies to market in gambling free areas
What does that even mean?
most states are anti gambling
It sounds like a whole lot of nothing.
XD
If lottories were deamed gambling none of those games would be allowed
Lotteries are not an argument
And the rather profitable for schools state lottos would be shut down
That is moneyfor money
directly
This came up many times before, and it was ruled that it's not considered gambling as long as the company doesn't actually give monetary value to anything.
This came up in the *60s*
Lottery can be money for money, or money for items
Not to be classified under gambling laws 18+ so on and so on
So, it is different
Loot crates are technically a lottery