Message from @Old Man Hound
Discord ID: 646721358331641856
Fuck those coin grabbing mother fuckers.
Plus any game I can beat up Jar Jar in is a good game
LEGO Star Wars
I MEANT
Is I think Mass Effect did renegade great.
Some games, like the first KOTOR, evil side just felt like a random chaotic force of destruction with no goal.
^
I’m Commander Shepard and this is my favorite store on the Citadel
honestly, binary moral choice systems are sort of a mistake, and lead to a fucked up incentive structure if the devs create a moral grey area. They also lead to dumb cheese. Fallout 3 is an excellent example of both of these
Isn't Fallout 3 an excellent example of just bad choices in general though?
My favorite grey games are Mass Effect 2 or New Vegas.
sure, but there's some especially bad ones re: moral choice
honestly ME2 fell into the puppy kicking spastic vs everyone is happy scenarios quite often as well
Say whaaaat
but the one that will always stand out to me as completely retarded is FO3's The Pitt DLC, in which you have to choose between two untrustworthy factions, one of which involves kidnapping and human experimentation, and the other that involves slavery
but slavery bad, so if you dont trust the former slaver turned revolutionary leader, who the writing *does not support* as being a reliable/trustworthy individual, MAXIMUM EBIL POINTS
Well I mean like
Fallout 3
I like Mass Effect 2 where some evil choices are being a tough James Bond vs a diplomat.
Punch the terrorist and kick his gun away instead of try to talk him down.
ish? they flat out move to a fable-style be evil look evil system, and the paragon options often result in you getting your way entirely, while renegade is a tradeoff
in fact that's almost always the case
See its like I guess....?
What games do good/evil better then those examples?
that looks like a cat not a tribble
Wonder what happens when I feed it after midnight
I dont think good/evil is a good metric for vidya in the first place
I think the best approach might be a game where you can develop the Black and White route a little better - being in a position of power where you can potentially rule more easily through fear, essentially
But that's very situational
The Pitt did have a pretty awful choice of the "neutral" path or the "evil" path
Both paths were kind of evil, it's just a matter of who got fucked
You didn't get good boy points for anything, only bad if you made the "wrong" choice
Black & White the game did it in a fun way
even if it was binary
That is a good point
A good . evil system works better when the person doing it is in power
I think NV survives because the karma system was vestigial, so it could allow grey areas without it feeling gimped
The second you hardcode your world around good man bad man you start kneecapping your ability to address the morally grey
It’s also funny to be a dick when everyone says you’re the savior
It was largely replaced by the Reputation system, which makes way more sense given all the different groups