Message from @Error

Discord ID: 306390845240639488


2017-04-25 11:19:48 UTC  

@Error but don't worry, I wasn't able to fully watch the Livestream, so maybe it gets better

2017-04-25 11:20:01 UTC  

You wanna see some cancer?

2017-04-25 11:20:02 UTC  

I'll check it's metascore

2017-04-25 11:20:53 UTC  

Im downloading OL 2 rn

2017-04-25 11:20:56 UTC  

Hyped af

2017-04-25 11:21:10 UTC  

But honestly, the School (while overused in the game) looks very good

2017-04-25 11:21:37 UTC  

Especially outside, it looks like Silent Hill

2017-04-25 11:21:51 UTC  

I am done work. I am happy

2017-04-25 11:22:03 UTC  

Well one of the guys on Metacritic was complaining about the fact that you run and hide and that there is no combat

2017-04-25 11:22:07 UTC  

Sounds like an idiot

2017-04-25 11:22:13 UTC  

That's what Outlast 1 was .-.

2017-04-25 11:22:47 UTC  

Holy shit

2017-04-25 11:22:58 UTC  

"There is no gun waa waa"

2017-04-25 11:23:04 UTC  

This person is absolutely retarded, I'm glad to know they're people more retarded then me

2017-04-25 11:23:22 UTC  

I mean I thought I was retarded but holy shit

2017-04-25 11:25:07 UTC  

This guy seems more sane

2017-04-25 11:25:09 UTC  

"
You still cannot defend yourself even during situations that would have anyone go berserk in a desperate attempt to save their life. Neither can you dodge attacks nor use your environment to slow down/hit your pursuers whereas the level design has quite a number of things that could allow such features. I'm not speaking about killing enemies or feeling powerful at all, I'm just tackling this willingly pared down gameplay which proves to be more frustrating than really frightening. Seriously, someone's attacking you but you can't even retaliate using your fists or a chair when inside a house to survive? If not a permanent ingame feature, the least they could do was to include defense animations as part of scripted events, where you slap an enemy's face so as to gain time to go and hide for instance which would have otherwise been impossible if the enemy had not been stunned beforehand for a little while. Imagine the chase possibilities it could have brought... What bores the satanist out of me is that they had the means to do it yet they chose not to. Some people will clearly say "no you're dumb, you're not supposed to defend yourself in Outlast blablablahhh" and I'll tell those that when a second installment is being set up, it is logically expected to bring on further improvements which here is clearly not the case. "

2017-04-25 11:25:25 UTC  

(Not his whole review)

2017-04-25 11:26:53 UTC  

wot

2017-04-25 11:27:40 UTC  

I think he means like use the enviroment, like you can close doors and shit to slow down people in the original game

2017-04-25 11:27:49 UTC  

and I think he would've wished you could use more shit to do that

2017-04-25 11:27:57 UTC  

like a shelf

2017-04-25 11:27:59 UTC  

or something

2017-04-25 11:28:21 UTC  

Yea, that would've been nice

2017-04-25 11:28:46 UTC  

Like generally more gameplay to the game

2017-04-25 11:28:53 UTC  

like really Outlast is a bit of a walking sim

2017-04-25 11:28:59 UTC  

in some sense

2017-04-25 11:29:08 UTC  

Only time you can use fists is in a scripted event

2017-04-25 11:29:30 UTC  

rite

2017-04-25 11:29:53 UTC  

I'm thinking of a game but I don't remember which where you could knock shit over to stop your enemies

2017-04-25 11:29:57 UTC  

Oh right

2017-04-25 11:30:02 UTC  

Dead by daylight

2017-04-25 11:30:04 UTC  

I think

2017-04-25 11:30:09 UTC  

Like that 4v1 game

2017-04-25 11:30:34 UTC  

And while I love how horror games are adding back weapons, I won't say OL2 is bad as it doesn't have that

2017-04-25 11:30:43 UTC  

ye

2017-04-25 11:31:00 UTC  

Honestly it has some very good psychological parts

2017-04-25 11:31:23 UTC  

mm.

2017-04-25 11:32:12 UTC  

Which I really liked

2017-04-25 11:33:02 UTC  

OI

2017-04-25 11:33:03 UTC  

SPOILERS