Message from @2K
Discord ID: 602779477386199041
or so
then search crashes after a while or whatever
stfu meowzers nobody will hold your hands
<:spurdo:500782204788670474>
i *think* the mod that bridges fo3 and nv fixes the issues of fo3
but im not sure
when was bethesda ever good?
always
since the beginning till the end
I mean as a developer
not a publisher
always
when was obsidian any good
since the beginning till the end
besides fnv
only buggy messes
even buggier than bethesda games
atleast they try harder than bethesda
but nobody talks about em cause obsidian is god or something
ever played alpha protocol
@Muten the issue is though that when you accidentally stumble into these areas you can't just run back where you came from. Nope, you have to die and revert. The fact that the game also have often unclear placing of difficult areas vs Fallout 4's more easy to understand with a general rule of North=low level South=high level. Like, you walk the wrong direction out of Goodspring you are suddenly faced with lvl 28 Radscorpians.
litteral garbage
it should at least be general rule all areas outside of your starting town are low level
@MeMSix maybe you should pay more attention to what the NPCs tell you because they tell you all about the dangers of the wasteland and exactly where to go to not get fucked
or just give me the option to run back and not make the new player experience shit
the only time I had these issues was when I intentionally ignored advice from NPCs and ran into the harder parts of the game
also haveing everything near the start be super easy and only get harder the futher you go just makes everything alot more linear
I played FO3 on win7. I wish I hadn't, it's FO3 so it's Oblivion with guns and that's terrible
what makes the game feel linear is when you feel like you are surrounded by kill zones instead of giving the player some breathing room on start. At least keep the high level enemies not in the surrounding area of the starting town.
it's a wasteland
it's meant to be filled with death
lel, nice Star Citizen "*beeeh beeeh* iz more realizztic so iz beddur!" Fuck your "realism" if it comes at the harm of new player experience. Again, it is the idea of giving the new player a "play area" of sorts to get acquainted with the game before taking on greater threats. Or if you are gonna do it, give them an option other than die such as promptly fuck off back to where they came from ASAP. A slap instead of a stab so to say. Then you accomplish teaching the player about these dangerous areas without being an annoyance.
the point of the first quests is to introduce new players slowly and nicely into the game
if you ignore the first quests and go off to have your own adventure with no idea how to play the game
you're going to have a bad time
It's not realistic
it's immersive
imagine if the wasteland was easy to traverse with no real threats outside of the populated areas?
It'd be a joke
having real threats around every corner gives legitimacy to the world