Message from @Coolitic

Discord ID: 600304806355009567


2019-07-15 10:22:22 UTC  

eventually they gave up on adding new stretch goals at $65 million IIRC, its at 250ish million rn

2019-07-15 10:22:29 UTC  

what's taking time is all that cocaine they gotta snort

2019-07-15 10:22:30 UTC  

they have so much

2019-07-15 10:23:24 UTC  

crowd funding games are awful because of loose budgets

2019-07-15 10:24:00 UTC  

no one can manage a project with constant increase of budget and no way of knowing when it's going to stop

2019-07-15 10:24:01 UTC  

probably half of the dev time was just trying to get a singleplayer game engine to run an MMO lol

2019-07-15 10:25:22 UTC  

and general expansion, they went from 13ish people to 500+

2019-07-15 10:25:32 UTC  

if you want to crowd fund a game make a clear cut off where the money stops

2019-07-15 10:25:34 UTC  

which is still tiny for a AAA game studio, and even more so for what they are promising

2019-07-15 10:25:53 UTC  

and then run it with a solid and constant budget

2019-07-15 10:26:07 UTC  

or else it becomes clownish

2019-07-15 10:26:14 UTC  

and the project falls in on itself

2019-07-15 10:26:33 UTC  

and that's if you even get funded in the first place

2019-07-15 10:27:10 UTC  

they are gonna use profits from a singleplayer campaign game they are developing rn to fund the main multiplayer game

2019-07-15 10:27:23 UTC  

although im not sure that will be enough

2019-07-15 12:35:23 UTC  

>scam

2019-07-15 12:35:40 UTC  

Meanwhile, they employ a full workforce

2019-07-15 12:36:09 UTC  

And have developed a large amount of content as it is

2019-07-15 12:36:34 UTC  

And also

2019-07-15 12:36:39 UTC  

Realistically speaking

2019-07-15 12:36:58 UTC  

After getting so much *unexpected* crowdfunding

2019-07-15 12:37:15 UTC  

They basically had to reimagine the entire scope of the game and start from scratch

2019-07-15 12:37:44 UTC  

And uh

2019-07-15 12:38:22 UTC  

6 years for developing a big project in *traditional* workforces is not unheard of either

2019-07-15 12:58:04 UTC  

>$28000 for pixel ships in a game that was slated to be released 5 years ago and still hasn’t been

2019-07-15 12:58:18 UTC  

>not a scam

2019-07-15 13:01:06 UTC  

I mean overgrowth was in dev for like 10 years

2019-07-15 13:01:12 UTC  

and that got realsed

2019-07-15 13:03:15 UTC  

Clearly you've never played EVE

2019-07-15 13:04:04 UTC  

And that game is still going strong 16 years after release

2019-07-15 13:07:01 UTC  

Eve is one of those game it's full of boomer and it's a litreal spreadsheet simulator

2019-07-15 13:07:28 UTC  

EVE is the best example of a player-driven economy

2019-07-15 13:07:35 UTC  

I like the Economic in the game and I'll be honest I wish Elite has just 40% of that game economy

2019-07-15 13:07:36 UTC  

And one that works quite well

2019-07-15 13:08:07 UTC  

The only big problem with EVE is that it's really hard to get into by urself

2019-07-15 13:08:23 UTC  

I like Elite for being a bit more casual in term I don't have to care that much. Eve sometimes can get a bit too much I can't tell you the amount of time I was soo paranoid whenever I jump though the gate in that game

2019-07-15 13:08:43 UTC  

True I got into that game because there was someone to help me. If you new player you are completely screw.

2019-07-15 13:09:10 UTC  

Luckily, I dont forsee SC having the same problems

2019-07-15 13:10:23 UTC  

think about it Elite Dangerous and SC Have Crowdfunding at the same period of time but Elite is out True that not all content promise is there on releaase but at least the game is out and it's a decent game.

2019-07-15 13:10:41 UTC  

Meh

2019-07-15 13:10:50 UTC  

Elite didnt really appeal to me